Remedy: Making games for two different console generations sucks

Remedy gives a brief candid discussion on what it's like developing games for both PS4/Xbox One and the next console gen.

1 minute & 48 seconds read time

Developers like Remedy Entertainment aren't thrilled about optimizing their games across separate console generations: "To be blunt, it sucks."

Remedy: Making games for two different console generations sucks 28

Backwards compatibility is the single most important feature for next-gen hardware and it's great for gamers. But Microsoft's and Sony's insistence on last-gen support is giving developers headaches. Hardware supply limitations are pressuring devs to make their games playable on both the 2013 and 2020 console gens--it's either that or miss out on big sales numbers because there's a lot more last-gen hardware than there is next-gen. Right now, devs have to make their games work on eight separate consoles:

  1. PS4
  2. PS4 Pro
  3. PlayStation 5
  4. Xbox One
  5. Xbox One S
  6. Xbox One X
  7. Xbox Series S
  8. Xbox Series X

So what is this like? Not very fun.

Developers Remedy Entertainment don't like being held back by previous generations. Control, for example, had to be entirely re-worked to run on next-gen hardware. It's a pain point that Remedy had to deal with--imagine how Microsoft's developers feel knowing the massive variance in Xbox console hardware power.

"Whenever you're in this cross-generational point, to be blunt, it sucks," Remedy's Thomas Puha said in a recent interview with IGN.

"You have to support the previous gen, make sure that sings, and then whatever you bring to next-gen is still limited by the choices you made years ago for the previous generation. It's not a very realistic thing, that we're just going to remake everything [in this old game] and then bring it to next-gen. It's just not like that. It's not a reality for us because you're literally taking away resources that are building the future games and improving the engine for the future."

Remedy is currently working on five titles, two of which are pretty big. Puha says these new projects will push next-gen hardware and truly flex the newly optimized Northlight engine.

  1. New AAA game from Control team (fist draft script is ready now)
  2. CrossFire singleplayer campaign
  3. New live game from Vanguard team
  4. Big AAA game for Epic Games
  5. Smaller game for Epic Games
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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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