Gaming generated $90 billion for United States economy, ESA says

Gaming contributed $90 billion to the U.S. economy in 2019, the ESA reports, and more than 214 million Americans play video games.

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Senior Gaming Editor
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According to a new report from the ESA, the video games market generated $90 billion in revenues in the United States in 2019 and contributed roughly 0.41% of the country's total GDP.

Gaming generated $90 billion for United States economy, ESA says 32

The ESA's new Video Games in the 21st Century: Economic Impact Report is jam-packed with interesting tidbits of info. The report focuses on video game trends in the United States, and confirms metrics like total earnings, number of workers/employees/developers.

Gaming generated $90 billion for United States economy, ESA says 879

The economic brief says video games made over $90 billion in the U.S., coupled with over $12 billion in tax revenues (companies like Activision-Blizzard and EA are adept at minimizing taxes, though). The report also says there's over 11,000 game development/publisher establishments in the United States, and most of the games jobs are in California (25,000+ as per geographical data from TEConomy).

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Read Also:Microtransactions make up 88% ($92.6 billion) of digital game spending

The market will only expand in 2020 thanks in no small part to coronavirus lockdowns, as consumers turn inward towards video games for entertainment. This has caused interactive games revenues to surge--Activision, Take-Two, Nintendo, Sony, and THQ Nordic have all reported strong Q1 and Q2 revenues to date.

Here's a few other tidbits from the report:

  • More than 214 million Americans play video games
  • 64% of U.S. adults and 70% percent of those under 18 regularly play video games
  • The average age of a video game player is 35-44 years old
  • Publishers to earn $25.24 billion in U.S.
  • Market researchers at IBISWorld estimate the U.S. video game industry (comprising activities in the development, production, and sales of video game consoles, accessories, physical games and software, and online games and software) grew 14.4% between 2014 and 2019.5
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News Source:theesa.com

Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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