Sony teases holographic screen, Spatial Reality Display costs $5000

Sony teases its new Spatial Reality Display, with an amazing 3D optical experience for a tease of the future -- costs $5000.

Published Fri, Oct 16 2020 12:25 AM CDT   |   Updated Mon, Nov 2 2020 10:54 PM CST

Sony has just peeled back the veil on the future, with its new Spatial Reality Display to hit shelves in November for $5000. Check it out:

The new Spatial Reality Display renders 3D objects that react to the tilt you would normally do with your head in-person, with the 15.6-inch 4K LCD that was teased as the "Eye-Sensing Light Field Display". But now this official Sony Spatial Reality Display has a high-speed vision sensor that tracks your eye movement, and your position as you are moving your head -- or your body, around the display.

Sony's new Spatial Reality Display divides the screen for both your left and right eyes, creating the stereoscopic image in the end. The new Spatial Reality Display requires a decent PC to run it, with Sony recommending an Intel Core i7 processor and NVIDIA GeForce RTX 2070 SUPER graphics card.

Sony teases holographic screen, Spatial Reality Display costs 00 06 |
Sony teases holographic screen, Spatial Reality Display costs $5000 07 |

There's a lot of stuff going on under the hood of the Spatial Reality Display, where it is processing its high-end real-time rendering algorithm -- working with two different 2K images that are matching your eye movement, all in real-time. That requires some PC grunt.

You'll be able to buy Sony's new Spatial Reality Display from Sony's own website and select retailers in November, for $5000.

Buy at Amazon

Sony X800H 49 Inch TV: 4K Ultra HD Smart LED TV with (XBR49X800H)

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* Prices last scanned on 10/26/2021 at 5:17 am CDT - prices may not be accurate, click links above for the latest price. We may earn an affiliate commission.

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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