Final Fantasy XVI announced: Medieval style, hack-and-slash combat

Final Fantasy XVI is real, features real-time action-based combat, and it's timed-exclusive to PlayStation 5 consoles and PC.

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Square Enix today announced Final Fantasy XVI with ultra fast-paced action combat that evolved from Final Fantasy XV.

The rumors were right: Final Fantasy XVI features a grand medieval fantasy style and scope (magitek is gone), but the familiar mainstays are there: Summons are now called icons, and the mother crystal oversees all things. The story is mysterious and centers around a blood rivalry against Joshua Shield, who may be the son of a king or a lord, who has the power to summon an icon. These summoners are apparently marked by strange tattoos.

The combat itself is stylish, fast, and resembles Devil May Cry mixed with Final Fantasy XV. It's obviously a pure enhancement of FFXV and likely has strong emphasis on combo attacks.

Producer Naoki Yoshida (FF14's Yoshi-P) says FFXVI is well into development, but we shouldn't expect to see the game released any time soon. The next update on the game won't happen in 2021.

"The exclusive footage, comprised of both battles and cutscenes running in real-time, represents but a fraction of what our team has accomplished since the start of development on this, an all-new Final Fantasy game," Yoshi-P said.

"In that span, the team's size has grown from a handful of core members to a full-fledged unit that continues to polish and build upon what they have created so far, all to provide players an experience unmatched in terms of story and gameplay."

No launch date was announced but there's some timed exclusivity to deal with. Final Fantasy XVI will be a full-on exclusive and only available on PS5 for six months, and then it'll be available on PC after that.

It wont release on Xbox Series platforms until 12 months after release.

Final Fantasy XVI announced: Medieval style, hack-and-slash combat 54

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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