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Hellblade II's 'in-engine' trailer might be next-gen smoke & mirrors

Let's investigate whether or not the Hellblade II Xbox Series X trailer is rendered 'in-engine' or 'real-time'

Jak Connor | Dec 19, 2019 at 1:06 am CST (1 min, 15 secs time to read)

During The Game Awards, Microsoft and Ninja Theory revealed the sequel to Hellblade: Senua's Sacrifice in an awesome new trailer. The trailer claimed that what we saw in the trailer was rendered 'in-engine', but was it in real-time?

Digital Foundry has put that very question into perspective and put the Senua's Saga: Hellblade 2 Xbox Series X trailer under their microscope. Digital Foundry explains that 'in-engine' means that what we see in the trailer is much closer to what we will get in the game when it releases. "But is it in 'real-time'? As in rendering the geometry affects and everything in Xbox Series X or PC hardware."

Digital Foundry goes on to dissect each of the rendering techniques we can see in the trailer, so if you want a full breakdown of each technique, check out the above video. For now, though, here's a summary of what they found. Digital Foundry believes that the assets used in the trailer are definitely above that of current-gen consoles, but they are still hesitant to say that nothing was pre-rendered or at least enhanced. This is due to the level of geometric detail at a distance, some lighting aspects, the fact its running at 24FPS at less than 4K and more.

Last updated: Dec 20, 2019 at 06:11 am CST

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Jak Connor

ABOUT THE AUTHOR - Jak Connor

Jak's love for technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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