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Cyberpunk 2077's dialogues are 'wider scale' compared to The Witcher 3

Cyberpunk 2077 contains a massive 'two thick books' worth of writing

By Jak Connor from 4 days, 17 hours ago

CD Projekt Red isn't holding back at all for Cyberpunk 2077, and one of the aspects the developer is honing in on is the NPC's that are present throughout the world.

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If you are a fan of CD Projekt Red games, you might have played the critically acclaimed title, The Witcher 3: Wild Hunt. In that game, players could experience extensive dialogues with NPCs (non-playable characters). CD Projekt Red is planning on going above and beyond The Witcher 3 with Cyberpunk 2077, and according to Story Director, Marcin Blacha, the game's dialogue takes up "two thick books" worth of writing.

Blacha also talks about how Cyberpunk 2077's game dialogue compares to The Witcher 3, and he says that Cyberpunk 2077 has much wider scale stories than The Witcher 3. This is because the problems that are being discussed by NPC's aren't small human squabbles, but instead, they are bigger problems that are more relevant to the entire world. Having this level of dialogue in a game will create a high level of atmospheric immersion for players, and I think that's what CD Projekt Red is aiming for.

Full quotes from Blacha:

"I haven't done an accurate summary yet, I was just trying to figure out what order of magnitude I am dealing with when all the words written by the scriptwriter team are added. - It turned out that when we wrote two thick volumes of the book of the same dialogues and another two volumes of directorial comments to them. The texts that will not be recorded will be the same, and the words in the documentation for the game cannot be counted, but there were plenty of them."

His favorite NPC's:

"Without going into details, I can reveal that on the list of favorite heroes I have a prisoner who wants to achieve his life goal in one day, the artificial intelligence that runs a taxi company and a smart girl who stands behind the counter in an esoteric shop, and part-time is a nurse"

"We avoided neologisms in the dialogues, but we often gave new meanings to known terms. So the characters talk about "full conversion" with a view to replacing the biological body with an electromechanical body, and when they say "optics" they usually refer to electronic vision support."

The Witcher 3 comparison:

"From the perspective of the creator of Cyberpunk 2077, [this] is a story about heroes in opposition to the world, and the world is one of the heroes and for me it is a much wider scale than the stories of small human dramas presented in The Witcher."

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