Control's new FPS fix update is now live, but the patch is only out on PS4.
At launch, Control ran pretty bad on base PS4 and Xbox One consoles. The frame rates dropped as low as 10 FPS in some cases, making the game widely panned and damaging Remedy's overall image. The PS4 has a 100 million install base and it was absolutely critical the new IP ran smoothly at all times on the system...but Control simply pushed the bar too far (the game was obviously made for the full brunt of ray tracing on PC).
Now Remedy released a new digital patch to address the frame drops. The September Update is now available on PS4, bringing numerous optimizations like stability performance updates and FPS streamlining on all platforms. The update is scheduled to drop on Xbox One and PC sometime soon but there's no concrete release date yet.
Here's some light patch notes lifted from the blog post:
General
- Bug and crash fixes to missions, combat and overall game play
- Fixed multiple issues with the PC launcher related to DX11/DX12 crashes
Performance
- Improved title stability on all platforms
- Improved general frame-rate performance through optimisations made to multiple systems and content
UI
- Improved map loading times (map will no longer tease information)
- Motion Blur On/Off toggle added to Options menu
- Film Grain On/Off toggle added to Options menu
- Fixed incorrect UI behaviour on ultra-wide monitors (PC)
- Fixed multiple issues when incorrect subtitles are shown for multiple languages
- Fixed issue when the game centers the aim on Jesse's head
- Fixed multiple UI related issues
Progression
- Fixed an issue when player could not acquire 'Pierce Charging Efficiency' and 'Spin Grouping Efficiency' upgrade
- Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
- Fixed issue that prevented players activating the Pierce weapon form upgrade
- Fixed issue when Jesse is unable to cleanse the 'Transit Corridor South' Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
- Fixed an issue when Heptonstall would not spawn during certain story missions in the "Old Friends" side-mission (still looking for his buddy Remus)
- Fixed issue when Hiss Barrier remains in the Directorial Override mission's Control Room if the player dies during the binding cut scene
Sound
- Fixed issue when certain licensed music tracks play after enabling the 'Mute Copyrighted Tracks' option
- Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)
Misc
- Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
- Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)