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Unreal Engine 4.23 improves ray tracing, adds Chaos destruction system

Epic Games adds Chaos physics and destruction system into Unreal Engine 4.23

By Anthony Garreffa on Sep 5, 2019 at 07:50 pm CDT - 0 mins, 59 secs reading time

Unreal Engine 4.23 has been released, with Epic Games adding in the Chaos physics and destruction system into the new version of UE. A recap on what the Chaos High-Performance Physics and Destruction System is capable of:

Epic Games explains that Chaos lets "users can achieve cinematic-quality visuals in real-time in scenes with massive-scale levels of destruction and unprecedented artist control over content creation".

I hope this means the next wave of games feature an incredible amount of realistic destruction and use of physics, now that it is injected directly into Unreal Engine. Another big improvement is the introduction of ray tracing which took place in Unreal Engine 4.22, and is now improved in UE 4.23.

Unreal Engine 4.23 also features Virtual Texturing which is in beta form, enabling you to create and use large textures using less memory, and use a more constant memory footprint at runtime.

There's much more to the new Unreal Engine 4.23 update, which you can read about here.

Last updated: Sep 6, 2019 at 06:11 am CDT

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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