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World of Warcraft Classic 'bugs' that are old mechanics list

Blizzard have issued out a list of 'bugs' that aren't really bugs but are just old mechanics.

@Jak_ConnorTT
Jak Connor
Published Tue, May 21 2019 4:00 AM CDT   |   Updated Sat, Aug 8 2020 10:29 AM CDT

Taking a step back into the early days of World of Warcraft means surrendering many quality of life features, so Blizzard have provided a whole list of what is "not a bug" and is just old school WoW.

World of Warcraft Classic 'bugs' that are old mechanics list | TweakTown.com

Last week I reported on Blizzard bringing out 'World of Warcraft Classic' for WoW players who want to taste a bit of nostalgia goodness. WoW Classic arrives on August 27th and is completely free of charge for WoW subscribers, the contents include players having the opportunity of jumping back into some of the most iconic stages in World of Warcraft history. Playing WoW Classic will take players to patch 1.12 which will mean much of what WoW consists of today will change.

Jumping back into 2006 certainly takes its toll bug wise, but it also takes its toll mechanic wise. While some players would see that feeling the agedness of the game is apart of the fun, some players happened to miss the memo. Blizzard have issued out a complete list of what is a bug and what isn't, the lists can be found here and here.

The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:

  • Tauren's hitboxes and their melee reach is slightly larger than other races.
  • Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
  • Using the "Automatic Quest Tracking" option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
  • Warrior health Regeneration is working at the expected rate.
  • Quests objectives and points of interests are not tracked on the map or minimap.
  • Completed quests are marked on the minimap with a dot. (and not a "?")
  • Feared players and NPCs run fast.
  • Standing on top of other players while facing away allows spells and attacks to be used.
  • Creature respawn rates are much slower than in Battle for Azeroth.
  • NPCs which offer multiple quests may inconsistently display them as a dot or a "!" on the available quests list. They were inconsistent in 1.12, and we've reproduced the exact inconsistency they had back then.
  • Quests that are too low level for do not show up as a "!" in the game world.
  • Available quests do not display a "!" on the minimap.
  • On level up, the message: "Your skill in Protection increased to 15" was added in 1.12.1, and we're intending to keep that.
  • You are unable to Polymorph enemy targets that are tapped by players with whom you are not grouped.
  • At all levels of player characters and enemies, aggro radius is set to the intended distance.
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Jak's love for technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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