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Metro Exodus day one patch packs PC-specific updates

Metro Exodus Day-1 Update fixes a bunch of stuff, adding DLSS support and much more for the PC version

By Anthony Garreffa on Feb 15, 2019 12:12 am CST - 2 mins, 3 secs reading time

Metro Exodus will have a 2GB day-one update that developer 4A Games is blasting out to gamers, with the update fixing up a bunch of stuff on all versions of hte game and a bunch of PC-specific updates as well.


On the PC version of Metro Exodus we have improved DLSS thanks to updated learned data from NVIDIA, RTX improverments and bug fixing, tuned HDR saturation, additional HUD removal options in Ranger Mode, and added Motion Blur options. The full list of updates is after the jump.

I'll be starting my DLSS testing early next week on all GeForce RTX cards, as well as 8K benchmarking of Metro Exodus (and the nearly-released Far Cry New Dawn, too).


  • Added more filters for Photo Mode
  • General bug fixes
  • General performance optimisations
  • General balance improvements
  • General polish improvements
  • Improved VO and subtitles timing in all languages


  • Tuned HDR saturation
  • RTX Improvements / Bug Fixing
  • Added DLSS Support
  • Additional HUD removal options (coming soon to console) when playing in Ranger Mode
  • Added Motion Blur options (coming soon to console)


  • Fixed Locking of player input after scene of rescuing Yermak
  • Removed v-sync option from benchmark launcher
  • Tuning and fixes for Atmos audio system
  • Fixed memory corruption in DX12
  • Fixed crash on launching game on old AMD CPUs
  • Fixed crash after changing of resolution and Shading Rate to 4K/4x on Video cards with 2Gb and less
  • Fixed blurred UI when DLSS is enabled
  • Fixed visual artifacts for RTX high mode
  • Fixed input lock in when patching gas mask during combat
  • Fixed forcing to V-Sync on after alt-tabbing the game running at maximal available resolution for the monitor
  • Fixed crash when pressing ALT + Tab during start videos
  • Fixed forcing of V-SYNC mode if the game resolution is different than the desktop
  • DLSS can be applied in the Benchmark
  • Tuned DLSS sharpness to improve image quality
  • Updated learned data for DLSS to improve image quality with DLSS on
Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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