Hellblade: Senua's Sacrifice Switch, motion control support

The Nintendo Switch version of Hellblade: Senua's Sacrifice will support motion controls and will be ported by QLOC.

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Yesterday we learned that Ninja Theory's 'Hellblade: Senua's Sacrifice' will soon be arriving on the Nintendo Switch, what we didn't know was who was porting the title over and what features would be coming with it.

Hellblade: Senua's Sacrifice Switch, motion control support | TweakTown.com

During the Nintendo Direct that was conducted yesterday, we learned that 'Hellblade: Senua's Sacrifice' is planning to arrive on the Nintendo Switch during Spring of 2019. The short reveal of the title was mostly centered around the story of Senua and didn't share any details to what features the game would be coming with, or what developer would be handling the port. Kotaku UK has now reported that Dark Souls Remastered developer, QLOC will be handling the Switch port. The porting company is best-known for their work on the mentioned above Dark Souls Remastered Switch port, Injustice 2, Dark Ball Xenoverse 2, Dragon's Dogma and Rime.

QLOC seems to have a good reputation for game ports and with a solid library of games under their belt we should see the same efficiency with Ninja Theory's Hellblade: Senua's Sacrifice. Kotaku also claims that Hellblade will also be arriving on the Switch with optional motion control support. The website says that when 'Focus Mode' is used throughout the game players will be able to use the motion controls to look for symbols, puzzles or clues. Just like all Nintendo Switch ports expect a downscale in graphics as the hand-held console does have hardware limitations that are unavoidable. Hellblade: Senua's Sacrifice is planned for release on the Nintendo Switch this Spring.

NEWS SOURCE:kotaku.co.uk

Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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