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Crackdown 3 uses cloud tech: 12 x Xbox Ones of power

Crackdown 3's new 'Wrecking Zone' PvP areas will be powered by cloud tech that provides the power of 12 x Xbox One consoles
By: Anthony Garreffa | Gaming News | Posted: Feb 3, 2019 12:47 pm

Crackdown 3 is right around the corner with the latest bit of hype something worth being excited over, as well as the game looking like an insane amount of fun, will harness the power of cloud-based technology for new levels of destruction.

 

 

Microsoft Studios creative director Joe Staten during an interview with VentureBeat teased: "What we're doing in Wrecking Zone is we're running Havok in Azure. We're spinning up the equivalent of 12 Xbox Ones, that level of cloud compute, to do this lockstep full destruction. What this means is that if you're on a day one Xbox One from four years ago, or a brand new Xbox One X, that experience of destruction will be the same on all platforms. An Xbox One X will be rendering it in 4K and an Xbox One will be in 1080p or what have you, but a destructive chunk is a destructive chunk regardless of the platform. It's really nice. It means that even if I have an older piece of hardware, I'm not getting a downgraded Wrecking Zone experience".

 

Crackdown has always been about destruction but with the latest version the developer wanted to take it to the next level, which is a large reason why Crackdown 3 took so long to develop is that the multiplayer was being tuned the entire time. Not just in gameplay, but to make sure the destruction wasn't just added in and that it was still a super-fan game to play, even with all of the physical destruction mayhem happening around you.

 

Staten continued: "[Cloud destruction] took longer than we thought to figure out. Certainly from a technical point of view, but even after we wrapped our heads around that problem, figuring out what was truly fun - simple lessons we learned, like player count or session length or game rules. All of these things require careful testing. So much about multiplayer gameplay, arena PvP type multiplayer, is predictability of cover. [...] Once you start to destroy all geometry in the arena, players can no longer rely on that fundamental rule of gameplay. We had to iterate, make mistakes, rebuild, and think about gameplay in a different direction".

 

Crackdown 3 launches on Xbox One and PC on February 15.

NEWS SOURCES:Wccftech.com

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