League of Legends is 26.42% of global gaming traffic share

Riot Games' League of Legends takes 1st place in the global gaming traffic share with 26.42%

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League of Legends has beaten the almighty Fortnite in global gaming traffic share, according to a recent report released from the statistical company Sandvile.

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Sandvine, a company that deals in global statistics through cycling through a data "base of over 2.1B subscribers worldwide across over 150 Tier 1 and Tier 2 fixed, mobile, Wi-Fi, and satellite operators" has released their Global Internet Phenomena Report. Within the report it is showcased that League of Legends has taken first place for Global Gaming Traffic with 26.42%, beating that of Fortnite which has come in at 14.85%.

The report also mentions other popular gaming titles such as Overwatch with 12.05%, Minecraft with 7.01%, Player Unknown's Battlegrounds at 6.02%, Destiny with 4.56%, World of Warcraft with 3.27%, Warframe at 2.91%, Black Desert Online with 2.57% and finally Clash of Clans with 2.40%. All of these percentages have been measured within the metric of downstream percentage to each of the titles. If you are interested in checking of more of the statistical data released by Sandvine, visit the official Sandvine Global Internet Phenomena Report here.

League of Legends is 26.42% of global gaming traffic share 01

Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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