Recently we heard about Rare implementing a 'Death Cost' mechanic to their newly released game but after the highly controversial community feedback the idea has been deemed dead in the water.
Rares Executive Producer, Joe Neate, announced on Twitter that the team at Rare have "heard the feedback" from the idea and have concluded that "the proposed 'Death Cost' in Sea of Thieves is, well, dead."
Neate admits that the developer "messed up with the messaging around this, and it's now gone. Thanks for the honest feedback & discussion on this."
This announcement was also followed up by a change in the patch release notes, the changes were detailed as follows: "We understand that this addition to the release notes was a little confusing, and in the future we will ensure that any future updates we discuss give you a better understanding of how and why we're implementing it. Sea of Thieves is constantly evolving, and any feature we will test, monitor data and listen to your feedback to ensure we're making the right decisions."
Letting everyone know we've heard the feedback and the proposed 'Death Cost' in #SeaOfThieves is, well, dead. We messed up with the messaging around this, and it's now gone. Thanks for the honest feedback & discussion on this. https://t.co/83pYg5HPbq— Three Sheets Neate (@JoeNeate1) March 26, 2018