Sea of Thieves producer announces 'Death Cost' idea is dead

Sea of Thieves Executive Producer announces that the 'Death Cost' idea is dead in the water.

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Recently we heard about Rare implementing a 'Death Cost' mechanic to their newly released game but after the highly controversial community feedback the idea has been deemed dead in the water.

Sea of Thieves producer announces 'Death Cost' idea is dead |

Rares Executive Producer, Joe Neate, announced on Twitter that the team at Rare have "heard the feedback" from the idea and have concluded that "the proposed 'Death Cost' in Sea of Thieves is, well, dead."

Neate admits that the developer "messed up with the messaging around this, and it's now gone. Thanks for the honest feedback & discussion on this."

This announcement was also followed up by a change in the patch release notes, the changes were detailed as follows: "We understand that this addition to the release notes was a little confusing, and in the future we will ensure that any future updates we discuss give you a better understanding of how and why we're implementing it. Sea of Thieves is constantly evolving, and any feature we will test, monitor data and listen to your feedback to ensure we're making the right decisions."


Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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