Technology content trusted in North America and globally since 1999
8,426 Reviews & Articles | 64,564 News Posts

Ubisoft: PC-like consoles was a 'good decision'

Ubisoft says it was a 'good decision' to have a PC architecture powering the current-gen consoles

By Anthony Garreffa from Dec 2, 2016 @ 23:19 CST

Ubisoft has had some good things to say about the Nintendo Switch console, but they've also come out praising the PS4 Pro and upcoming Xbox Scorpio.


During a recent interview with Polygon, Ubisoft French Studios boss Xavier Poix said that the quicker development cycle of these consoles is a sign that Microsoft and Sony have moved into something Poix defines as evolutionary cycles, versus revolutionary cycles - something we've been doing until now. Well, except the Xbox One and PS4 were not that much better than the Xbox 360 and PS3 - whatever.

Poix said: "I think the way the home console industry is evolving is quite interesting.The main difference I'm seeing from the last generation to this new one is that the architecture has turned more into a PC architecture. No more of the PlayStation 3 being really, very specifically designed and quite hard to develop on from the start".

He continued: "For us it was a good decision for [the major consoles] to be more alike. We are going from a eight to six-year cycles, even 10-year cycles in some cases, to what we can already see is a three to four-year cycle. I think this is the way the industry is going".

Using a PC-like architecture is something consoles have needed to adopt forever, especially with multi-platform releases - but with most games of the last 2-3 years being absolute messes on PC at launch, I don't see how it's benefiting gamers. Poix continued: "For us this is good, because as we already know how to handle these cycles on the PC. We are already facing a lot of different configurations for PC, so I guess two years from now we'll be happy to launch games that will be on the PS4, the PS4 Pro, the Scorpio, the Xbox One but with no big differences. That's interesting and that's also, for us, a way to push ourselves into more of a very short cycle, which we try to be good at here at Ubisoft".


Related Tags