Skyrim remaster PC specs revealed, 64-bit Windows only

Skyrim: Special Edition doesn't require a high-end GPU to run, but you will need a 64-bit version of Windows to play it.

1 minute & 51 seconds read time

Skyrim: Special Edition has just gone gold, and Bethesda has revealed full PC spec requirements to ensure your rig is compatible with the remaster.

Skyrim remaster PC specs revealed, 64-bit Windows only |

The biggest selling point of Skyrim: Special Edition is the game's conversion over to 64-bit, which removes the restrictive 4GB RAM cap limit for PC mods. With an unlimited RAM capacity mods can now take full advantage of high-spec PCs and offer even more amazing user-created content. Console versions of Skyrim: Special Edition also get mod support, and Sony has decided to allow PS4 Skyrim mods after all.

Read Also: How old mod compatibility works in new Skyrim: Special Edition

Skyrim remaster's PC specs aren't too demanding, and you can run the game on a GTX 470 with 1GB of VRAM or an AMD HD 7870 with 2GB of VRAM and an Intel i5-760 GPU, but you will need a 64-bit version of Windows and 8GB of RAM to run the game.

Recommended specs aren't too high either: Bethesda wants you to have at least an NVIDIA GTX 780 with 3GB of VRAM or an AMD R9 290 with 4GB VRAM and an Intel i5-2400/AMD FX-8320 CPU with 8GB of RAM.

Read Also: Skyrim remaster hits native 4K on PS4 Pro, gets mods

PC System Specs


Windows 7/8.1/10 (64-bit Version)

Intel i5-750/AMD Phenom II X4-945

8GB of RAM

12 GB free HDD space



Windows 7/8.1/10 (64-bit Version)

Intel i5-2400/AMD FX-8320

8GB of RAM

12 GB free HDD space

NVIDIA GTX 780 3GB /AMD R9 290 4GB

Console Storage Needs


20 GB (North America)

33 GB (Europe)

Xbox One

17 GB (North America)

25 GB (Europe)

The game is quite small, clocking in at just 12GB on PC, but expect to fill up your space pretty fast with all those mods.

Skryim: Special Edition launches on October 28 on PS4, Xbox One and PC.


Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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