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Microsoft to make multi-GPU support in DX12 games easier for game devs

Microsoft will soon make it easier for game developers to provide multi-GPU support in DX12 games.

Published Wed, Jul 6 2016 12:05 AM CDT   |   Updated Tue, Nov 3 2020 11:59 AM CST

Microsoft is in quite the position with Windows 10, but it hasn't fully realized what it can do with DX12... yet.

Microsoft to make multi-GPU support in DX12 games easier for game devs |

The company has just announced it will be offering game developers a new abstraction layer that will allow developers to have better multi-GPU support in DX12 games. This new layer will also allow game developers to add multi-GPU support into their games with minimal additional code required.

Developers will still have to work much harder to add Explicit Multi Adapter, which is Microsoft's way of allowing multi-GPU setups to work under DX12 from NVIDIA and AMD... combined. That way, you can use something like a GeForce GTX 980 alongside a new Radeon RX 480, with both of the GPUs working together under Explicit Multi Adapter and DX12.

Microsoft's new abstraction layer will be made available to game developers soon, with the company putting the finishing touches on it as we speak.


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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