We're in Taipei, Taiwan for Computex Taipei 2026 - follow our event coverage here.

SuperData reduces VR forecast by 30%, says console VR will beat PC

SuperData says console VR will reach a larger audience than PC, reduces VR forecast by 30%

Comment IconFacebook IconX IconReddit Icon
Gaming Editor
Published
Updated
1 minute & 30 seconds read time
Voice: Default
0:00 / --:--
Use left and right arrow keys to seek audio.

Earlier this year, SuperData predicted that some 38.9 million VR headsets would be sold by the end of 2016 - well, it looks like they've had some time to think, and have reduced their VR forecast by 30%.

SuperData reduces VR forecast by 30%, says console VR will beat PC | TweakTown.com

The research firm expects console VR to reach a larger audience than PC, with the company expecting worldwide VR revenues to hit $3.6 billion - 30% less than the $5.1 billion it predicted in January. SuperData's Director of Research and Insights Stephanie Llamas explained to GamesIndustry.biz: "Since we published our original figures, we have had a number of conversations with both hardware and software developers, as well as access to newly public information".

Llamas continued: "We previously overestimated PC and mobile hardware penetration and underestimated console hardware sales. Console will be high-end VR's white horse since it has lower hardware requirements, easier set-up and lower pricing. PlayStation's 35 million-plus users are also a far larger accessible audience than that of high-end PCs, which tops off at about 17 million".

"John Riccitiello's 'gap of disappointment' (slow hardware adoption that accelerates after a few years) forced us to take a harder look at hardware's growth within a historical narrative. We found that media adoption (e.g., TV, computers, smartphones, etc.) has always seen exponential growth that can be attributed to easier access and decreasing prices", Llamas added, where she continued saying: "However, this initial lull in adoption has shortened due to both product visibility on a global scale and the speed at which manufacturing costs drop. So although we see that initial struggle for VR, there will be a relatively quick push upward within the next 3-5 years".

News Source:gamesindustry.biz

Gaming Editor

Email IconX IconLinkedIn Icon

Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

Stay Updated

Follow TweakTown for breaking tech news, reviews, and daily updates.

Add TweakTown as a preferred source on GoogleFind TweakTown on Apple News
Newsletter Subscription