FPS campaigns usually cost '75% of a game's budget', says Cliffy B

Unreal legend Cliff Bleszinksi gives a new perspective on why FPS games are starting to go multiplayer-only.

Published Sun, Jan 31 2016 5:31 PM CST   |   Updated Tue, Nov 3 2020 12:01 PM CST

Let's face it: campaign modes in modern shooters are dying. But why would studios avoid the opportunity to flex their creative muscles and tell a riveting singleplayer story? Well, it's pretty expensive to make campaign modes, and coupled with the fact that most people just play multiplayer anyway, studios are moving towards MP-only releases.

FPS campaigns usually cost '75% of a game's budget', says Cliffy B | TweakTown.com

According to FPS guru Cliff Bleszinski, the push away from singleplayer is simple: "campaigns cost the most money." But how much money does it cost to make a campaign? Sometimes more than half of the entire budget. "[Campaigns] usually cost 75% of the budget," Cliffy B said in a recent interview with PC Gamer. "And you burn through the campaign in a weekend, and then [players] go to multiplayer."

Cliffy B makes a good point, even if it is disappointing for campaign-lovers like myself. At the same time, however, there's a reason most people skip the campaign: they just don't care about it and want to get in on the action right away. What if devs put more effort into making the campaigns last longer? That would likely cost even more, so it's not bound to happen, but we know that the standard three-act story arc is antiquated in our age of constantly-evolving digital consumption.

Are traditional singleplayer campaigns just doomed in the future FPS market? In their current state, I think so. It's up to devs and publishers to find a new direction for their experiences, but that takes effort and money, so it may just fizzle out. We might even see two variants of FPS games in the future: a cheaper multiplayer-only version, and the regularly-priced flavor with both MP and SP modes.

On the flip side, if the campaign is cut out entirely, that means 100% of the budget is applied the multiplayer, improving the odds of a better-quality experience.

In any case, I for one would like to see singleplayer stay its course. I definitely understand that multiplayer is the bread and butter for powerhouse franchises like Call of Duty and Battlefield, but it's still nice to ride along for a futuristic story or two.

NEWS SOURCE:pcgamer.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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