Basemark teams up with Crytek for a high-end VR benchmark

Basemark announces a new real-world VR benchmark in collaboration with Crytek.

@anthony256
Published Thu, Aug 6 2015 7:00 AM CDT   |   Updated Tue, Nov 3 2020 12:04 PM CST

Basemark has announced that it has teamed up with Crytek, the studio behind the Crysis franchise and the gorgeous CryENGINE, for a new real-world VR benchmark.

Basemark teams up with Crytek for a high-end VR benchmark 02 | TweakTown.com
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The new VR Benchmark will stress test your machine, providing you with a score that will determine if you can play VR games on the various VR HMDs coming out in the near future. With the Oculus Rift, HTC Vive (SteamVR), StarVR and various other VR HMDs on the horizon, Basemark is in a very lucrative spot with VR Benchmark.

Basemark teams up with Crytek for a high-end VR benchmark 03 | TweakTown.com

Basemark's new VR benchmark is built on the foundations of CryENGINE using DirectX 12, and starts at 1920x1080. The benchmark will stress test your hardware to maintain a great VR experience at 60FPS, 75FPS, 90FPS or 120FPS. VR Benchmark will test out various latencies such as your input latency (from the tracker and the controller to your application) and the to-the-display latency (application to photon latency).

The software will also stress hardware with spatial audio sources, since audio is about to be kicked up a notch with VR titles. Peak memory consumption will also be measured, and in future versions of the software we can expect image quality (IQ) tests, and HDR tests.

We should expect Basemark to release VR Benchmark in the coming months, where we can begin using it in our testing to deliver you results on performance from various components (most importantly, GPUs). Keep checking back for more!

Basemark teams up with Crytek for a high-end VR benchmark 04 | TweakTown.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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