Microsoft says adoption rate of DirectX 12 is the fastest since DX9

The adoption rate of DirectX 12 is off to a huge start, with Microsoft saying "it's been the fastest adopted API in more than a decade"

| May 3, 2015 at 11:31 pm CDT

DirectX 12 is shaping up to be a real shift in PC gaming, with Microsoft talking more about its next-gen API at the Build Developer Conference last week.

Microsoft says adoption rate of DirectX 12 is the fastest since DX9 | TweakTown.com

The Redmond-based OS giant has said that adoption rate of DX12 is the fastest since DX9, with more and more developers jumping onto DX12 early. Microsoft's Principal DirectX Development Lead, Max McMulle, has said: "this [DX12] has been the fastest adoption of the Direct3D API we've seen since Direct3D 9. It's been the fastest adopted API in more than a decade".

We also reported yesterday on DirectX 12's Multiadapter technology, which joins integrated and discrete GPUs for increased performance. McMulle discussed that, where he explained: "This feature exposes direct control of two linked GPUs as well. So you might have known as Crossfire or SLI from AMD and NVIDIA, respectively, but you'll get direct control of both GPUs in DX12 if you so choose".

Last updated: Apr 6, 2020 at 08:43 pm CDT

NEWS SOURCE:dsogaming.com

ABOUT THE AUTHOR -

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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