Valve, Oculus VR tease what consumer VR will be in 2015

Valve teases the future of VR at Steam Dev Days, promises 2015 will be the year of VR.

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We've learnt quite a lot from Valve's developer-only Steam Dev Days conference, with VR being the focus of the second, and last day of the event. Oculus VR's founder, Palmer Luckey, was a key guest for its VR discussions, where he teased the future of VR.

Valve, Oculus VR tease what consumer VR will be in 2015 | TweakTown.com

Luckey said: "Valve's VR tech is the best virtual reality demo in the world right now". This is quite a statement from Luckey, considering his company just received $75 million in Series B funding for Oculus Rift. The specifications of what Valve and Oculus expect from a consumer VR headset for 2015 are very, very promising:

Feasible 2015 consumer HDM

  • 20ms motion-to-last-photon latency
  • 3ms pixel persistence
  • 95 Hz refresh
  • 110-degree FOV
  • 1K x 1K resolution per eye
  • High-quality, well-calibrated optics

Tracking

  • millimeter-accurate resolution translation
  • quarter-degree-accurate rotation
  • volume of roughly 2 meters cubed
NEWS SOURCE:ausgamers.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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