EA talks SimCity, PC-exclusive, and new trailer

SimCity is coming, is a PC-exclusive, made by Maxis, and has a greater emphasis on detail.

1 minute & 2 seconds read time

GDC 2012: EA have just announced that SimCity will be named, well, SimCity. No numbers, no space, just SimCity. It's being made by Maxis, and is a PC-exclusive. Yes, you read those words right: PC-exclusive. EA/Maxis have thrown a trailer into the lions pit, aka, the Internet, and boy is it exciting me.

Maxis' goal is to create a vision o the game that includes more choice, while simultaneously making the game the most playful and most responsive one in the series. The game will be in 3D, and will offer online components, but the emphasis of this full announcement is on how much the spirit of the original games are to them, which is great.

Maxis stressed that everything you see in the game, is there for a reason, with greater emphasis on detail, and a greater impact from your sim-building decisions. You'll be able to interact with the cities of your friends, and for example, if your city pollutes, you could lower the air quality in your neighboring cities. SimCity also sports roads like I like my women: curvy. A city is not built on a grid, and now we have curvy roads, finally.

EA talks SimCity, PC-exclusive, and new trailer | TweakTown.com

The trailer shows off some jam-packed cities, filled with superb microscopic detail. What excites me the most is that it's a PC-exclusive, in a console-dominated gaming world. EA will most likely milk SimCity closer to launch, with Facebook, iPhone and other socially-made games. But this is a PC game, being made for PC. Excitement is reaching untold heights right now, people.

NEWS SOURCE:rockpapershotgun.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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