ZeniMax Online Studios has been affected by Xbox's layoff spree, but as it stands, the studio still has enough manpower to produce meaningful content for the popular The Elder Scrolls Online MMO.

With over 26 million lifetime players, ESO remains an important part of Xbox's live game strategy. The MMORPG has kept the Elder Scrolls franchise alive and kicking as Bethesda continues its glacial pace on TES6, raking in millions of dollars in spending. Xbox's recent layoffs definitely affected ZeniMax Online Studios (and Bethesda in general), but new info helps clarify and contextualize what's actually going on.
The admins of the Unofficial Elder Scrolls Pages (UESP.net) attended the yearly Elder Scrolls Tavern event in Europe, where the ZeniMax team shared new information on the studio's current status. The details show that ZeniMax Online Studios is now the same size as it was when it put out Wrothgar in the Orsinium update as well as the major standalone Summerset expansion. This indicates that ZOS is still capable of putting out new expansions, DLCs, and updates for the game, warding off worries about team size.
- Read more: Elder Scrolls Online team affected by layoffs, devs uncertain about MMORPG's future with such a small team
- Read more: Elder Scrolls Online studio head Matt Firor to step down as new MMORPG cancelled by Microsoft
- Read more: Elder Scrolls Online created to rival World of Warcraft, original ZeniMax Online founder says
"Good news for a change: The UESPians that spoke with ZOS about the future of their studio and Elder Scrolls Online had good things to report. According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), ZOS is now at the same size as it was when they made both Wrothgar and Summerset.
"So while the layoffs are extremely upsetting for everyone involved (including players), this is not necessarily the end of new content or the game going into maintenance mode."
Unfortunately, the layoffs at Xbox aren't over, and developers now have to do their jobs with a kind of phantom Sword of Damocles hanging above their heads.
The team at ZOS are currently revising their roadmap schedule for future ESO content.

Frequently Asked Questions
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How might the revised ZOS roadmap affect the timing of the next DLC or expansion release?
Could ongoing Xbox layoffs lead to reduced frequency of ESO quality-of-life updates or smaller DLCs?
How will ZOS communicate specific changes to the ESO development schedule to players?
Will the team size comparable to the Summerset era support simultaneous live-service and expansion development?
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"The plan is still to deliver great content, and we will hopefully have an update soon," ESO community manager Kevin Gbolie said on the forums.






