id Software has issued a statement clarifying the current status of the team, confirming that it's currently as big as it was when it made Doom 2016.

Xbox plans to lay off a total of 3,200 people over the next year. The restructuring has already led to 1,600 layoffs across all divisions, including Texas-based Bethesda subsidiary id Software. Recent reports said about half of the studio had been let go, and that id was now relegated to a support studio, but that isn't the case.
id affirms that it still has enough people to make new games: "We still have the crew we need to build the games and tech we're known for. The team today is about the same size we were when we made Doom 2016. We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward."
As for the next project, new reports from The Verge's Tom Warren say that id is currently in the early development stages of a new Doom game.
Xbox has been careful and selective with its messaging around this topic while individual studios and groups are coming forward to share more about the realities of post-layoff games production.
Microsoft made these cuts as a result of multiple internal and external pressures, including mounting pressure to deliver proper returns for the expensive games that were made for Game Pass, as well as an ongoing hardware crisis that is dramatically increasing the costs of production for existing and new Xbox consoles.

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Xbox is still planning out its next-gen Project Helix console, which is believed to be a hybrid device that plays both Xbox console and Windows PC games.






