Earlier this year, we reported on a blind test conducted by ComputerBase, which included over 1,000 participants. The purpose was simple: to find out what gamers preferred in terms of image quality. NVIDIA's brand-new DLSS 4.5 Super Resolution was pitted against AMD's FSR 4 and native rendering. The fact that DLSS beat FSR was unsurprising, but the most notable result was DLSS beating native rendering.

DLSS 4.5, which uses a second-generation, powerful transformer model, is a game-changer for image quality. It restores detail missing in previous iterations while also delivering better-than-native detail compared to standard anti-aliasing solutions like TAA. Cut to April 2026, and ComputerBase is back with another blind test and a new batch of games.
This time around, NVIDIA's DLSS 4.5 is pitted against AMD's updated FSR 4.1 and FSR 4.0. And even though DLSS 4.5 wins overall, in that gamers prefer its image quality over the competition, FSR 4.1 was preferred over DLSS in one out of the seven games in the experiment.
The list of games included in the new blind test was: Anno 117 Pax Romana, ARC Raiders, Assassin's Creed Shadows, Call of Duty: Black Ops 7, Kingdom Come: Deliverance 2, Resident Evil Requiem, and The Last of Us Part I.
With these seven titles, DLSS 4.5 image quality won six out of seven times, with the community preferring AMD's FSR 4.1 in a single title - Resident Evil Requiem. This is good news for AMD, as it shows that FSR 4.1 is a big step in the right direction. Outside of this rare victory, it came in at the number two spot every time, ahead of FSR 4.0, which also showcases the improvements AMD has been making with its AI-powered upscaling solution.




