Rockstar Games recently suffered a security breach involving one of its third-party services, and the hacking group behind it has now released the stolen data online after Rockstar declined to pay the ransom.

While we cannot independently verify whether the numbers released by the hacking group are 100% legitimate, they do paint a very interesting picture of Rockstar's finances, particularly how much the developer earns from GTA Online. TweakTown's Derek Strickland has done a fantastic job accumulating all of the data into clean charts for viewing, and there we can see just how small a percentage GTA 5 players on PC spend on Shark Cards, which generate Rockstar $8.5 million per week, according to the leaked finances.
The data states GTA Online players on PC only account for 3% of the GTA Online platform breakdown by "weekly bookings", which directly correlates with the number of weekly players. Weekly active users on PC were down to 894,621, accounting for $264,273 in weekly bookings, compared to PlayStation 5 at 3,474,021 players and $4,476,346 in weekly bookings.
This discrepancy could be viewed as a clear indicator as to why Rockstar hasn't mentioned anything regarding a PC release for Grand Theft Auto 6, or why the company has traditionally been console-first with its new releases - simply, PC gamers aren't making the developer enough money to warrant the development effort of a simultaneous platform release. If these figures are accurate, it explains why Rockstar is nailing down the console version of GTA 6 before beginning work on the PC version, and why the company has stuck to that same strategy with previous releases.
Unfortunately, if you are a GTA fan on PC who was holding out hope that Rockstar would release GTA 6 on consoles and PCs at the same time, despite Rockstar's track record with releases, these figures could be quite disheartening.




