NVIDIA App's new 'Auto Shader Compilation' feature speeds up game loading and reduces stuttering

NVIDIA Auto Shader Compilation (ASC) is a new feature available in the NVIDIA App that allows the 'Compiling Shaders' process to run while your PC is idle.

NVIDIA App's new 'Auto Shader Compilation' feature speeds up game loading and reduces stuttering
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TL;DR: NVIDIA's new Auto Shader Compilation feature, available in Beta with driver 595.97 or newer, rebuilds DirectX 12 shaders during PC idle time after updates to reduce load times and in-game stuttering caused by shader compilation. It can be enabled and customized in the NVIDIA App's Graphics tab.

With the release of DLSS 4.5 Dynamic Frame Generation with up to 6X Multi Frame Generation, the latest NVIDIA App update is also introducing the new Auto Shader Compilation feature, designed to reduce load times and in-game stuttering. Available in Beta, NVIDIA Auto Shader Compilation (ASC) rebuilds DirectX 12 shaders while your PC is idle after a driver update.

NVIDIA App's new 'Auto Shader Compilation' feature speeds up game loading and reduces stuttering 2

Anyone who has been playing alongside a steady stream of PC gamers in recent years will be all too familiar with the "Compiling Shaders" process, which can take several minutes. This un-skippable step runs before you can start playing and is all about leveraging your CPU to convert generic shader (i.e., graphics) code into an optimized format for your specific GPU model.

This compilation process often needs to be rerun after a GPU driver update to minimize stuttering and other performance issues. That moment when a PC game's status briefly freezes while a new visual effect is rendered is referred to as "shader stutter." With Auto Shader Compilation (ASC), NVIDIA is looking to minimize this and the need to sit through shader compilation.

As it's launching in Beta, Auto Shader Compilation is turned off by default. Still, it is available to enable in the NVIDIA App's Graphics tab, where you can find it under Global Settings. There, you can also adjust the Cache size (in disk space), set the System Utilization level, and use the Compile Now option to force the process to run. Auto Shader Compilation requires GeForce Game Ready Driver 595.97 WHQL, or newer to run.

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News Source:nvidia.com

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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