Intel's XeSS 2.1 joins AMD's FSR 3.1 as a platform-agnostic solution for Super Resolution and Frame Generation, available to all GeForce RTX and Radeon RX gamers as long as they've got at least a GeForce GTX 10 Series or Radeon RX 5000 Series card.

Intel's XeSS 2, which is the company's answer to NVIDIA DLSS and AMD FSR, has just been updated with the XeSS 2.1 SDK for game developers, adding support for both NVIDIA GeForce RTX and AMD Radeon RX graphics cards. Intel's XeSS 2.1 includes the AI-powered XeSS Super Resolution, XeSS Frame Generation, and Xe Low Latency technologies to enhance in-game performance and responsiveness.
Like the original XeSS, which included support for non-Intel Arc graphics cards, it's expected that image quality for upscaling and frame generation on NVIDIA and AMD GPUs will not be as good as what you'd get on a dedicated Intel GPU like the Intel Arc B580. This comes down to XeSS technologies being optimized and developed primarily for Intel architecture and AI hardware.
What's interesting about this announcement is that it includes Xe Low Latency or XeLL, which is similar to NVIDIA Reflex or AMD's Anti-Lag 2 technology. Until now, latency reduction technology has been hardware-specific, with Reflex designed for GeForce and Anti-Lag for Radeon. Intel notes that XeLL works on NVIDIA and AMD GPUs, but only as part of XeSS Frame Generation.
This means XeLL can only be used as a standalone feature on an Intel Arc graphics device; however, it does position XeSS Frame Generation as a potentially better solution than AMD's FSR 3 Frame Generation when running on a third-party GPU.
NVIDIA's DLSS continues to be exclusive to GeForce RTX hardware, while AMD's new FSR 4 technology is exclusive to its new RDNA 4-powered Radeon RX 9000 Series, as it requires advanced AI hardware.




