Oblivion Remastered was surprise dropped on April 22 and gained a massive amount of attention from long-time fans of the series, and seemingly new players who have heard about the game that put Bethesda on the map, but couldn't play the original due to its age.
Bethesda gave Oblivion more than a facelift with its Remaster. The studio behind the overhaul, Virtuos, added new systems, modernized the combat, and added a pretty fresh coat of paint, breathing new life into the classic title. Most importantly, for players returning to the game, Virtuos captured the essence of what made Oblivion, Oblivion, keeping many of the same old bugs, quirks, and hidden elements.
However, there was a common complaint by players, and that revolved around the difficulty settings for the title, specifically the gulf between "Adept" and "Expert". Players reported there being an intense jump between these two difficulty settings, with Adept players reporting they want the combat to be a little bit more difficult, while Expert players are reporting that the combat is overwhelmingly difficult.
Bethesda has heard these complaints from players and has rolled out a new update to the beta version of the game, which includes a new difficulty setting, "Journeyman". This setting is intended to be a bridge between the two difficulty settings. The update also includes a laundry list of changes to the game, including fixing bugged map markers, stats not updating when equipping enchanted items, and crashing.
"We've added additional difficulty settings to allow players to further tune their "Player Combat Damage" & "Enemy Combat Damage". Players can now select from "Novice", "Apprentice", "Adept", "Journeyman", "Expert", and "Master" options in the Gameplay menu. We hope the "Journeyman" setting, specifically, will act as a better bridge between "Adept" and "Expert" for players," wrote Bethesda



