GTA 6 story was rejected three times leading to a Rockstar founder leaving

The Grand Theft Auto VI story went through three scripts before it landed on the story we can see in the trailers, causing the lengthy development time.

GTA 6 story was rejected three times leading to a Rockstar founder leaving
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TL;DR: GTA 6's development faced delays after three story scripts were rejected by publisher Take-Two Interactive for being too dark or not meeting expectations. Early concepts featured multiple protagonists, including detectives and criminals. These setbacks, alongside key staff changes, contributed to the prolonged production timeline.

Grand Theft Auto 6's story was reportedly rejected three times, causing its development to be prolonged longer than intended.

According to Fravilys and a penned Medium article, there were three different versions of the GTA 6 script that were rejected by GTA publisher Take-Two Interactive, with the first pitch being a "detective story, worthy of a thriller, and centered around three protagonists." This script was in development at Rockstar until 2016, when Take-Two vetoed the idea and said it was "Too dark and did not meet their expectations." Story two featured two protagonists, a policewoman and a "Drug smuggler's underling, a crazy Trevor from GTA V."

This idea was in development at the studio for approximately 18 months before it was also canceled by Take-Two. The third pitch was a fork off the second idea, with the grieving policewoman being replaced by an African-American man, a former soldier, released from prison, and falling into the criminal underworld. This idea was canned in March 2019, and was promptly followed by Dan Houser, co-founder of Rockstar Games, stepping down from his position as Vice President of Creative and relinquishing his duties from the studio.

Notably, Fravilys isn't a proven source, so take the above information with a healthy amount of skepticism. As Insider Gaming reports, while Fravilys' information is unproven, if true it does explain the lengthy development time of GTA 6, and Rockstar's codename for GTA 6 "Project Americas" alluding to having multiple protagonists and the inclusion of a Latina woman, which turned out to be the now confirmed Lucia we see in the trailers.

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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