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Bandai Namco has officially lifted the veil on Elden Ring: Nightreign, only a few weeks out from its release, with the publisher dropping a 10-minute-long overview trailer showcasing an in-depth look at what players can expect.
The trailer kicks off by explaining players will have three in-game days to prepare for a coming boss battle, and during that time, players will have to decide what route they want to take to gear up for the big battle. The trailer says players will need to decide whether to split up and explore by themselves or as a group.
Pre-planning will be challenging as each run of Nightreign, which takes players to a place called Limveld, will be different from the last, as players will encounter random bosses, fluctuations in boss placement, environmental damage such as meteor strikes, and loot being consistently different from run to run.

Players' routes will be determined by their class, attributes, and playstyle. Similar to battle royale titles, the edges of the playable area will continuously shrink over the course of the three in-game days, forcing players to encounter tough fights as walls close in around them.

In the event of a player dying, other players can resurrect them by attacking them - quite a strange mechanic, but I suppose so is Elden Ring in general. The trailer also showcases each of the classes called Nighfarers, and according to the trailer, there are eight (so far).

Each of the classes come with unique passive abilities, skills, and Ultimate arts. Below are a list of the classes with their respective description.

Elden Ring Nightreign Classes
- Wylder - A knight class proficient with a wide range of melee weapons. Can throw grappling hooks to pull enemies or swiftly close distances. Can also launch explosive iron spikes that deal a powerful blow to any enemy.
- Guardian - A warrior class equipped with a massive shield, excels in defense. Has a skill called Whirlwind which can lift enemies off their feet and deflect arrows. Their art 'Wings of Salvation' repels approaching enemies and deploys a magic circle to save allies.
- Ironeye - A archer class which never misses enemy weakness and controls them from a distance. Has a 'Marking' skill which injures and pressures an enemy. It also disrupts their pose and creates an opening for your party to exploit. Has an art called 'Single Shot' which fires a supersonic arrow that pierces through multiple enemies and obstacles.
- Duchess - A thief class, that has quick reflexes and uses the character's cunning nature to confuse enemies. After attacking she can use the skill 'Restage' to reenact her previous attack and do damage again. Her art 'Finale' makes her and nearby allies invisible from the enemy's view. Parties can then adjust their position and plan an ambush against foes.
- Raider - A sea-farer class which is resilient and unyielding in battle. He does not flinch at minor attacks, and rampages through enemies. Has a skill called 'Retaliate' which strikes back with a powerful blow that cannot be interrupted by enemy attacks. His art 'Totem Stela' summons a colossal gravestone that serves as an attack to dispel enemies. Also acts as a wall to block projectiles and amplifies the strength of allies through its protective aura.
- Recluse - A witch class the wields ancient magic. She collects the elemental attributes attached to enemies and allies to produce different types of powerful magic such as lightning-based or fire-based spells. Her art 'Soulblood Song' can brand foes with an archaic glyph of blood, which allows allies to recover health and magic by attacking them.
- Executor - "A Samurai class" TBD