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From Software knows that PC players are experiencing some game-breaking issues that are making the game more difficult to play. It certainly wasn't the best launch a PC game has had this year, but not the worst by a long shot. A new patch is coming this Monday, but it isn't really fixing much at all. Instead, it almost feels like a slap in the face, as if they forgot about the substantial issues that plague the game.
The patch notes are very short for Dark Souls 3 version 1.03.1. They only mention adjusting performance for weapons, fixing issues that prevented the use of some items after clearing the game and "General balance adjustments and bug fixes." Though patching major issues is no small feat, perhaps a list of what they've acknowledged exist and are actively working on, even in general terms, would help to satiate the desire of the community to know what's going on. Communication post-release, after all, is a key ingredient in building a franchise.
Dark Souls 3 has been hotly anticipated since it was announced. The visual upgrades alone make it a fantastic thing to just look at, but the technical issues have prevented from being enjoyed at all. Crashes are a frequent occurrence and the framerate lock at 60FPS has been an annoyance to those who have the hardware to run it faster. Despite the issues that have occurred at launch, it's still one of the fastest selling PC ported games ever.
Let us know what problems you're having, and certainly drop a line after the new patch hits if it fixes any bugs that have prevented you from playing.
Ubisoft is giving gamers a chance to test-drive their latest tactical-driven shooter, Rainbow Six Siege, this weekend, on the PC only. It's completely free-to-play until Sunday, April 17th at 1PM PT. And if you happen to really enjoy yourself, they're letting you buy it outright with a 33% discount.
You can find the offer on both Steam and Uplay, which is needed to play it anyway, where you can start the ~32GB download. If you do decide to buy the game, then all of that hard earned progress will carry over, too, so you won't be starting completely fresh. This isn't the only free-to-play game that's making an appearance this weekend, with the Doom open multiplayer beta taking place this weekend as well as Star Citizen also offering a free fly promotion over the weekend.
Rainbow Six Siege is turning into a very competitive shooter that could eventually come to the forefront of competitive gaming. Ubisoft has announced a second competitive season for their Rainbow Six Pro League, which will start on June 2nd, only on PC. They've added a $150,000 prize for the new season, upping the stakes a bit. The first season is still ongoing with the championship tournament, and $50,000, happening on May 7th in Cologne, Germany. They're very determined to have this game be one of the next great eSport games, which it's actually perfectly suited to, given the large emphasis on teamwork and strategy involved. Even if you're not into eSports, it's turning into a very good shooter in it's own right, despite it being multiplayer only.
Red Dead Redemption 2's in-game map has reportedly been leaked onto the net, revealing that the upcoming sequel will actually be a prequel.
Just last month we reported on a rumor that Read Dead Redemption 2: Legends of the Old West would be released in 2017, and that it'd feature a "much bigger open world". Now Red Dead Redemption 2's in-game map has been leaked on NeoGAF, corroborating the claims of the huge open world and revealing some key details about the upcoming game.
Techradar reports that the map is indeed genuine, saying that the image is a "very recent" copy drafted up by Rockstar's art department. Their source even divulged that the game--dubbed Legends of the Old West--will be set before the events of Red Dead Redemption. The lower left-hand section of the map links with the original game's upper right-hand section, with the Great Plains and the Blackwater settlement serving as the juncture point between the two world zones. You can compare the two maps with the slider below.
As should be expected, the new Ghostbusters movie has spurred the development of a new game to coincide with its release. If the movies trailers weren't too scary for ya, then this should be just fine for viewing. The new game from Activision is coming out for the Xbox One, PlayStation 4 and the PC on July 15th.
This is technically the sixth game from the ghost busting franchise, putting you in the shoes of some fresh parapsychologists during a new adventure that's set after the events that happen in the new movie. Each of the characters you have in your party, a total of four, will have their own personalities, strengths and should, therefore, play differently. It's up to you to devise the best strategy to use them. Team tactics will win the day, at least more efficiently anyway. Activision is including a cooperative mode, too, so you can profess your lack of apprehension for phantasmal beings to each other.
The party is supposed to start on July 15th on the PS4, Xbox One and the PC (via Steam). The trailer shows an isometric 3D game dissimilar to the last one, though it looks challenging enough. The franchise might not need another game just yet, but we're going to get it. Hopefully the humor is spot on.
One of the great things about Elite: Dangerous is the commitment that the developer, Frontier Developments, has when it comes to continuing to expand the galaxy. Sure, it didn't quite release with everything under the sun, but it's getting it in slow and deliberate expansion packs. The next one, an Engineers expansion, is entering beta starting the first week of May.
Just like the name would imply, this expansion adds in a new career field, the engineer, which are being described as shifty-eyed technical experts that work behind the scenes, in a secretive way to improve and tune ships to their maximum potential. But mostly it's going to add in a new crafting mechanism and a loot system. You'll eventually be able to modify nearly any stat of an item. Beta testers will get a chance to take it for a spin first, of course,
That is available for Horizon's season pass holders, but they will have version 1.6 that's coming to all players, even those that still don't want to slam, or land with menace, into planets. 1.6 is going to have a completely revamped mission system that, while not detailed in full, should please players as it's been modeled from player feedback. 1.6 will enter a closed beta at the same time that 2.1, or Engineers, does.
The Minecraft phenomenon is just as strong today as it was back in 2011--arguably even more so--and continues its trend of titanic sales across the globe, raking in an astronomical 10,000 copies sold with every passing day.
According to a new write-up in the New York Times, the mega-blockbuster block-based indie hit Minecraft sells 10,000 copies a day. No, really. Ten thousand copies a day. Since we know that Minecraft retails for about $27 on PC, a quick bit of math reveals that Microsoft pulls in $270,000 every day just from this single property.
"Today Minecraft costs $27 and sells 10,000 copies a day. (It's still popular across all age groups; according to Microsoft, the average player is between 28 and 29, and women make up nearly 40 percent of all players)," the NYT wrote in the report.
Although Gears of War 4's release date was only just announced, the devs at The Coalition are already planning ahead with Gears of War 5. But there's a chance the franchise could be put on hold if the latest game tanks in sales.
Like any of gaming's Big Three, Microsoft wants its first-party IPs to be safe bets. Nintendo has Mario, Sony has Uncharted, and Microsoft has Gears of War (as well as Forza and Halo). It's pretty much a given that Microsoft will always pump out new iterations of these first-party blockbusters, but what happens when the sales falter? If Gears of War 4 is a huge flop, there's a chance the series could fall into that dreaded state of games limbo.
"One of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one," Coalition dev Rod Fergusson told DigitalSpy. "That's made it easier to design moving forward. In the past, when we were doing Gears 1, Gears 2 and Gears 3, there was a lot of doubt, we didn't know whether there would be another one, so we just had to get everything in right now. Here, we're able to look at it, recognise a great idea that doesn't quite fit right now, but it'll fit in the next one. It's made it a lot easier."
The last chapter in From Software's epic Souls franchise is already a rousing success across the board, pulling in over half a million sales on Steam alone.
Dark Souls 3 has smashed sales records and is now the fastest-selling PC release in the history of the franchise. According to figures published by SteamSpy, as of April 13 Miyazaki's tortuous medieval epic has sold 528, 435 copies on Steam since its release. That's over half a million sales in just three days time. Doing some simple math and multiplying the game's cost with the copies sold, we see that Dark Souls 3 has earned a whopping $31.7 million dollars.
Despite reports of Dark Souls 3 being plagued by a game-breaking bug, the new RPG has also broken the record for the most concurrent Steam players after release, dethroning Dark Souls II. Since it's the last game in the triumphantly popular Souls series, tons of gamers want to get in on the action and experience From Software's send-off to the franchise.
The closed beta phase for Mirror's Edge Catalyst will start on April 22, running for five days, and ending on April 26.
The news comes directly from Electronic Arts and DICE, who both released a new developer diary for Mirror's Edge Catalyst, which focuses on the Social Play side of the game. In Mirror's Edge Catalyst, gamers will be capable of creating their own Time Trials, with the challenging Dashes designed by DICE.
You can place Beat Location Emitters around the city of Glass so that your friends can try out their free running skills and beat your times.
NVIDIA has just released a new hot fix GeForce driver that adds official support for the new open beta of DOOM.
Unfortunately, there's no support for NVIDIA's SLI technology - and no support for multi-GPU setups, period. This is what makes me so mad, guys. The id Tech engine doesn't seem to like multi-GPU setups, because - well, reasons.
The new hot fix driver can be downloaded from here, with the changelog found below:
This is GeForce Hot Fix driver version 364.96 that addresses the following:
- Support for DOOM Open Beta
- GFE may show the following error if launched without a network connection: "GeForce Experience encountered an error and must close"