TweakTown NewsRefine News by Category:
Ubisoft is in a massive web of trouble right now, with Watch Dogs on PC gimped - to possibly make it not stand out from the next-gen console versions - and now a promise that Far Cry 4 on next-gen consoles will be 'equal' to Ultra High settings on a PC. How can Ubisoft's week get worse? The slightly older news that its upcoming open-world title The Division will be locked to 30FPS.
The reason? Massive Entertainment, the studio developing The Division, didn't want to trade graphic fidelity for frame rate. Massive Entertainment's Managing Director, David Polfeldt, explained the reasoning behind the 30FPS target: "I think we're shooting for 30fps because it's a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we'll have to make a trade-off on fidelity and other things. But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle...at some point you have to make up your mind: where do you invest? And for us, it's going to be 30fps".
Massive's Ryan Barnard also talked with OXM, where he said: "We are at the point where we're focusing on making sure that we have the graphical quality we want across all consoles. Of course, [we have] our partnership with Xbox and all the exclusive content - I don't know when we're going to be talking about the details on that, but there will be goodies for our Xbox customers that they will very much enjoy for The Division".
Well, Ubisoft has said that Far Cry 4 on the PS4 and Xbox One will be equal to that of the PC version set on Ultra High settings. This means that Far Cry 4 won't look that great (for a big budget, AAA title released in 2014 on next-gen platforms) or the PC version will be gimped, like Watch Dogs was most obviously.
Far Cry 4's Creative Director, Alex Hutchinson, talked with Major Nelson on his latest podcast, talking about the differences between current- and next-gen consoles. Hutchinson also talked about showing off how beautiful Far Cry 4 is on both next-gen consoles, and PCs, where he said: "We want the gameplay experience to be the same on all platforms so we're leaning on technical differences. Everything you see, whether it's the fur on the animals, the grass on the ground or the leaves on the trees. All these things are bumped up a huge amount in the next gen version".
We were one of the first media to post about Ubisoft deceiving gamers with the PC version to one of its biggest launches ever, Watch Dogs. There has been a mod created which makes the game look like it did back when it was first shown off at E3 2012.
Since then, we've seen Watch Dogs look worse when it was better shown in 2013, and then the delay was announced - pushing it over 6 months from its original launch date. There were obvious problems with the development of Watch Dogs, but why would Ubisoft hold back much more advanced graphics when compared to consoles and even next-gen consoles.
If you visit Reddit right now, and visit /r/pcmasterrace, you'll see some very disgruntled PC gamers - and rightly so. PC gamers seem to have been robbed by shafted.
Mario Kart 8 on its own is selling a buttload of copies, but the game has also helped Nintendo push more Wii U units than ever before. Nintendo has sold seen a huge 400% increase in Wii U sales since Mario Kart 8 launched. Mario Kart 8 is even helping Nintendo hurt Sony's sales of the PS4 in Japan.
Nintendo America boss Riggie Fils-Aime said during an interview with VentureBeat: "Mario Kart 8 has increased the sell-through of the Wii U hardware business by a factor of four. In the two weeks prior to the launch, versus what we've seen now following the launch, we're selling at a daily rate four times higher than where we were before".
I can attest to that, as I will be picking up a Wii U next week all because of the release of Mario Kart 8. I always said to myself that when Mario Kart went next-gen, I would buy it, so come back to TweakTown next week for our look at the Nintendo Wii U and Mario Kart 8!
Jibbed has posted on the NeoGAF forums, saying that "The Worse," who is the creator of the mod for Watch Dogs, has seen some huge improvements and locked away goodies within Ubisoft's open-world hacking title. He has discovered that Ubisoft has left "almost all of the shaders and improvements seen in 2012 and 2013 are still in the game files, such as the e3 2012 explosions". The mod, as it stands right now, includes some huge improvements, such as:
- Changes to the default fog values
- Enabled bokeh DOF for the main cameras
- Stuttering Improvements
- E3 2012 Bloom
- Performance Improvements
- Enabled Headlight Shadows
- LoD Changes
- Reflection changes
- Added 3 new cameras to the game(closer, normal, further)
- Rain changes(High quality rain drops, properly reacting to light, etc)
- Lighting changes(TESTING AND WIP)
- Civilians density changes
- And many more things.. SOON.
I think we're about to see a huge explosion on the Internet about this - on one hand, this is amazing for PC gamers - on the other hand, it would seem that Ubisoft deliberately gimped Watch Dogs on PC for what reason exactly? More sales on consoles? To not see the PC version look undeniably better than next-gen consoles? No matter the reason, this will not end well for Ubisoft - but it will end well for gamers, who can expect Watch Dogs to look even better.
The video game industry has great potential to push virtual reality even further, but Nintendo isn't in a big rush to force anything on its customers. As game developers also research VR internally, it's only a matter of time before Nintendo will have to take the surging technology seriously.
"for us, it's all about fun gameplay," said Reggie Fils-Aime, Nintendo America President, in a recent statement. "That's what we want. We want a fun, compelling experience. Right now, the technology isn't quite there yet, in our view. Certainly, [VR is] something we're looking at. We look at a wide range of technologies. When it's there and enables a fun experience, we'll be there, too."
It's not surprising to hear Nintendo is using a wait and see approach towards virtual reality - an expensive technology still in its infancy - while Sony and Microsoft test VR solutions. Ironically, the creator of Mario, Zelda and Donkey Kong, Shigeru Miyamoto, tested the Oculus Rift headset during the Electronic Entertainment Expo (E3) game conference.
We've already entered the world of 8K gaming thanks to Crysis being hacked to run at the insanely high resolution, but now someone has taken a screenshot of Mass Effect 3 running at 8K, or 7680x4320.
7680x4320 sounds like a lot - and it is - it is 16 times the amount of pixels that Full HD pumps out at 1920x1080 - and nearly infinitely more than what next-gen consoles seem to be doing lately with their 792p or 900p gaming. Whatever game throws 8K at me, bring it - now we need some truly next-generation GPUs to drive these insane resolutions. I think we're edging close to a world where 8-12GB of VRAM will become the norm, and I for one, cannot wait.
A full gallery of Mass Effect 3 run at 8K can be viewed right here.
E3 2014 - Most gamers think the world of Skyrim is absolutely huge, but behind closed doors at E3 2014, Square Enix was showing off something much, much bigger, with what they're calling "Project Flare".
Project Flare is cloud gaming technology, which uses supercomputers as servers to produce gaming world's that simply aren't capable on consoles, or regular PCs. Square Enix said that what they were showing off to Polygon was "not representative of a final product," with the demo showing off a huge forested world that could be explored quite quickly from a bird's eye point of view, or much slower through the perspective of a little creature.
Square Enix said that the full world map shown off was 32 kilometers by 32 kilometers - a mind-blowing 17x the size of Skyrim. Better yet, none of this was being streamed into the computer, it was being fully rendered, in full detail, across the entire gigantic game world - this included over 600,000 trees, hundreds of packs of creatures, hills, mountains, and much more.
We now know that Grand Theft Auto V is coming to next-gen consoles and PCs, but what will the limitless technology in PCs be capable of playing GTA V at? Well, Rockstar has outlined some of the improvements to GTA V on PC on a blog post about the game.
The studio said that Grand Theft Auto V for PC will have "across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions". Not only that, but next-gen console owners and PC gamers can also expect "new wildlife, upgraded weather and damage effects, and an array of new details to discover".
Rockstar has teased GTA V on Steam, where it also promises that the PC version of the massively popular game will be "packed with layers of new detail" that will also include "all new content and gameplay created and released since the launch of Grand Theft Auto Online including new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations". PC gamers will also be excited to hear that they will receive an exclusive video editor designed for "advanced movie making".
E3 2014 - Superhot has just under 27 hours left on Kickstarter, at the time of writing, and has already smashed through its required funding goal of $100,000 with over $230,000 raised. Well, the game was at E3 2014, in the Oculus VR booth, allowing you to dodge bullets... in VR - oh yes.
Kotaku was on-hand at the show, seemingly becoming Neo from The Matrix, dodging bullets in the virtual world. They were using the new Developer Kit 2 headset, with Superhot in their hands, walking down a hallway dodging bullets in slow motion. In Superhot, as you move forward or side-to-side, the game world speeds up, but as you stay still, the game world slows down - allowing you to 'dodge' bullets.