According to some tweets from Arkane Studios' HR manager, Ashley Pierce, it looks like the developer of Dishonored is switching from Unreal Engine 3 to the CryEngine for its upcoming title.
Both Arkane and Battlecry Studios are developing with Crytek's infamous engine, which has powered the Crysis games (of course) but also the free-to-play MechWarrior Online. The news is coming thanks to the developer looking for a Tech Artist to "dive deep" into the CryEngine. Pierce was asked if Arkane was indeed using CryEngine, where she responded, "here in Austin we are!"
We know that Call of Duty: Ghosts will be filling up all of those pixels natively on 1080p displays on the PlayStation 4, but it won't be doing so on the Xbox One, a console where Call of Duty sells better this generation, anyway.
We've been all over it in the news, because it's a big problem when a game can't run at 1080p at 60FPS on a next-gen console, especially a game like COD: Ghosts. Well, the developer of the game, Infinity Ward, has come out and explained why their title won't be running at native 1080p on the Xbox One. Infinity Ward head honcho, Mark Rubin, said that they had to sacrifice resolution in order to get the game at a continuous 60 frames per second.
He continued: "It's very possible we can get it to native 1080p [resolution]. I mean I've seen it working at 1080p native. 's just we couldn't get the frame rate in the neighbourhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimisation is something that could go theoretically on forever."
Killzone: Shadow Fall will be one of the only next-gen games cranking along at 1080p at 60FPS, with the developer of the game, Guerrilla Games releasing a new "ultra high bitrate" of the game, which you can check out below.
This footage was released because streaming it online just doesn't do it justice, with Michiel van der Leeuw, Technical Director at Guerrilla, writing on the PlayStation Blog that "there are limitations to streamed video on the internet, and many of the clips and trailers we've released thus far aren't being viewed in the best possible fidelity and framerate."
He also stated that in order to see the full potential of the footage, you need to grab this video because details in the footage can be compromised when using web video: "In order to properly demonstrate the framerate and resolution we achieve in Shadow Fall's multiplayer, we've captured and lightly compressed new footage that we're not offering through a video sharing service."
The footage is around one-minute long, clocking in at a 541MB download.
It looks like Activision is going after those testosterone-filled, Pepsi-drinking, Dorito-eating teens with its latest live-action trailer of Call of Duty: Ghosts: it stars Megan Fox of Transformers fame.
The live-action trailer is based in Las Vegas, but also shows off some snow action and some space action. I'm guessing we can expect levels within Ghosts to be based in those locations. The trailer really does nothing for me, as it shows off the action to be epic, but the destruction and physics just cannot compete with Battlefield for me unfortunately.
And Megan Fox? Really? How much did they pay her for that 5-second part?
Battlefield 4 is here, and while I've played an hour or so at the moment, I'm far from a veteran of the game. Well, Battlefield 4's 'Second Assault' DLC is coming, and it will be made up of some of the best BF3 maps re-envisioned in the refreshed Frostbite engine.
These maps include Caspian Border, Operation Metro, Operation Firestorm and Gulf of Oman. Each map will be repainted, including the new "levolution" feature. Second Assault drops on the Xbox One on November 22 as a timed exclusive, and will soon after arrive on the Xbox 360, PS3, PS4 and PC.
You might remember a little old racing title called FlatOut? If so, then you'll know this was developed by Bugbear Entertainment, and their next game is known as Next Car Game.
Next Car Game is due in 2014, but the developer needs $350,000 additional funds to get their game to market. Bugbear has taken to Kickstarter with various goodies you can secure yourself if you pledge some money their way. They have stretch goals lined up, right up to $1.5 million, which if it's hit, we'll see Next Car Game released on the Xbox One or PS4.
Next Car Game is a next-gen racing title that intertwines the worlds of Destruction Derby, FlatOut and even Street Rod (if you're old enough to remember that one!).
Technical Illusions' CastAR augmented reality gaming system now supports AAA game titles such as Skyrim thanks to the integration of the Vireio Perception 2.x drivers. If you are unfamiliar with the Vireio Perception drivers, they are an opensource set of gaming drivers that allow head mounted VR headsets to work with many popular game titles.
"We are pleased to announce that we have got castAR integrated into Vireio Perception 2.x drivers. This will provide you with a great library of games working with VR to run on your castAR! Skyrim looks incredible with these drivers!" said Rick Johnson, Co-Founder of Technical Illusions.
Technical Illusions has just 13 days left to reach their $800,000 stretch goal on Kickstarter. During my recent interview with Jeri Ellsworth and Rick Johnson, they expressed their deep appreciation for their backers and stressed that reaching the $800k stretch goal would be pivotal and allow them to hire more engineers to continue innovating on the CastAR system. I backed the project at the Two Player level yesterday and you can back the project as well by visiting its Kickstarter page.
I recently had the pleasure of sitting down with Jeri Ellsworth and Rick Johnson, the two co-founders of Technical Illusions, the company behind CastAR. Many of you might remember Jeri Ellsworth from her many exploits in the Maker community, or from her time at Valve where she worked alongside Rick Johnson developing the early prototype of CastAR.
I won't go into much detail on CastAR in this post, but you can read my initial report on the next-gen gaming system which I wrote when Technical Illusions launched their Kickstarter campaign. Since its launch on October 14th, the CastAR project has raised over $674,000 and is well on their way to reaching their stretch goal #2 of $700k. The campaign still has 14 days left and a third stretch goal of $800,000 still needs to be met. Head over to the Kickstarter source link below and back the project.
I would like to thank Jeri Ellsworth, and Rick Johnson for taking time out of their busy schedule to sit down with me and wish them the best of luck with Technical Illusions and CastAR. With the gaming innovation we have seen appear in 2013, the future of gaming is here and I feel that Technical Illusions is right at the front of the pack leading the way!
Hellraid has been delayed until next year, "or to be more precise: when it's done," according to Marcin Kruczkiewicz, a Producer over at Techland. The developer has said it requires more time to polish Hellraid, but plans to add in new features, game modes and a reworked magic system.
Kruczkiewicz said: "If we released our game this year we would have to make too many compromises and the final product probably wouldn't meet all our promises and your expectations. For example, we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells."
If you didn't know, Hellraid is a dark fantasy, hack-and-slash RPG that works in a singleplayer capacity, but also features four-player cooperative play where it would put players against the armies of Hades.
I was waiting with anticipation of the upcoming Frostbite-powered Command & Conquer, but unfortunately Victory Games' free-to-play title has been scrapped by EA.
The new C&C game was featured at the recent GamesCom in an early alpha form, but feedback from players said that the developers "are not making the game you want to play." If you want to know more about why the C&C reboot was canned, you can read more about it here, but it looks like it was a result of the economy-based multiplayer experience which wasn't enjoyed by players of the closed alpha test.
EA said: "Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve."
We've heard some rumors in the last couple of weeks, but unfortunately they've been confirmed: Call of Duty: Ghosts on the Xbox One will indeed run at 720p, but at 60FPS.
The main problem here is that the PS4 version will run at the much-cranked-up 1080p resolution, at the same 60FPS frame rate. On the technical side of things, the Xbox One will bump the resolution up to 1080p, but it's still being rendered at 720p which is definitely not "next-gen" to me. Ghosts' producer, Mark Rubin, said through Twitter:
Hey, been on the road last couple weeks so haven't had a chance to update, but wanted to confirm that for Xbox One we're 1080p upscaled from 720p. And, we're native 1080p on PS4. We optimised each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can't wait for next week's launch.
There was once a time when many of the big game developers said that Valve's Steam gaming network would never succeed and that no one wanted to buy a digital copy of a videogame. Fastforward a few years and Valve has just announced that Steam now has a record breaking 65 million users accessing and playing games on its platform.
Over the last year, Steam has seen over 15 million new accounts registered which equates to a rise of about 30-percent over the previous year. With 65 million users, Steam is now a bigger social and gaming platform that Microsoft's Xbox Live service. Sony's PlayStation Network is still larger with about 110 million users though. With SteamOS and Steam Machines coming in 2014, it appears that only the sky is the limit for what Steam can grow to in the next 12 months.
We just reported that Grand Theft Auto has sold over 29,000,000 copies (yes, 29 million!) but Take-Two's other juggernaut, the Gearbox Software-designed Borderlands 2, is headed toward its own record-breaker, with over 7.5 million copies sold.
Take-Two President, Karl Slatoff, said: "Borderlands 2 has sold-in over 7.5 million units and counting, and is on track to becoming the highest-selling title in 2K's history." We can pretty much count on Borderlands 3 being developed, and I'm sure they're already knees-deep in development of the title as we speak.
If you thought Titanfall might eventually make it to the PlayStation 4, you'll be sad to hear that it will not, ever. During EA's quarterly earnings call, CFO Blake Jorgensen said that Titanfall "is exclusive only for the lifetime of the title on Xbox One, Xbox 360, and PC."
This might disappoint future PS4 owners, but it should not come as too much of a surprise. Titanfall will hit the Xbox One, Xbox 360 and PC in March 2014 and should be reviewed "very highly" according to COO Peter Moore.
Wow. Grand Theft Auto V has been out for just six weeks and the open-world game has sold an amazing 29 million copies - yes, 29,000,000 copies of the game have been sold, a staggering number!
This number doesn't represent actual games in consumers' hands, but copies shipped to retailers, but I'm sure that nearly all of them would be sold, or will be sold in the coming weeks. Rockstar has said that GTA V has exceeded "the lifetime sell-in of Grand Theft Auto IV on console in less than six weeks after launch."
It has been almost exactly two years since Battlefield 3 was released to the world, and today, EA and Dice have officially launched the next-generation of Battlefield. Battlefield 4 is built upon the revolutionary Frostbite 3 engine, and features an immersive single player mode, and a multiplayer mode that can only be described as "EPIC."
Since its announcement earlier this year, Battlefield 4 has managed to win more than 40 industry awards, and has received nothing but rave reviews in the past 24 hours. With revolutionary features such as "Levolution" where players are able to destroy key locations that change the layout of the entire map, Battlefield 4 is truly a look into the future of first-person shooters. An excerpt from the official press release can be found below.
"Battlefield 4 features an engaging single-player campaign and epic multiplayer online action. In the single-player, Battlefield 4 puts players in the boots of U.S. Marine Corps Sgt. Daniel Recker, member of the Tombstone squad. The world is on the brink of chaos, China is the tinderbox and the player is the inadvertent spark that could ignite a global conflict. Navigating the turmoil around them as they fight to save the final hope for peace between U.S., Russia and China, players will engage in combat on foot and by operating land, sea and air units."
It looks like EA Sports' relationship with Tiger Woods is over, after a mammoth 15 years. Vice President and General Manager of Golf, Daryl Holt, took to the EA blog to explain that the divorce between EA and Woods was a mutual decision, where he wished Woods continued success.
Now that Woods is out of the EA golfing picture, it doesn't meant the company isn't working on a next-gen PGA game, something that it has just teased. The work-in-progress screenshots look nothing short of jaw dropping. The one above looks mind-blowing, but look at a comparison between current generation in-game graphics and the next-gen in-game work-in-progress image below.
It's only hours away from being played, where productivity around the world will plummet and people will rack up all sorts of kills and memories in DICE's Battlefield 4. Well, reviews are now here, where it seems, as usual, the single-player is pretty crap but the multiplayer side of Battlefield 4 is where it's at, as always.
Reviews for BF4 range in the 80-90% mark, which is what I expected. I wish DICE would just drop single-player altogether and release it as some form of free DLC, and just concentrate all efforts into the multiplayer side of things. Hopefully we see something like this with Battlefield 5. On with the reviews!
The reviews cover the current generation consoles and PC, with next-gen console reviews of BF4 coming once the consoles officially launch next month.
While it may have had some hiccups on launch, Grand Theft Auto Online can be considered nothing but a smashing success at this point, and today Rockstar has announced the first DLC pack for the game. The all new Beach Bum pack will be released early November and will be available for download at the unbeatable price of Free!
The Beach Bum pack will add new weapons as well as beach-themed vehicles that will be available for use in both GTA Online as well as GTA V. The update will feature several new jobs including Survivals, parachutes, deathmatches, races, and much more. New Tattoos, hairstyles, and clothing will also be included as well. Additionally users will be able to create custom deathmatches and races with the included Content Creator which is free to download as well.
NVIDIA has just updated its "GeForce Experience" software to version 1.7 and with the update, has launched the all new ShadowPlay gameplay recording module. ShadowPlay enables gamers to easily record video of their most exciting moments and quickly share them with the world.
ShadowPlay is a hardware-based encoder that reduces the impact that recording has on in-game performance and limits the frame rate reduction drastically over other recording methods by encoding to H.264. This reduces the exorbitantly large multi-gigabyte file sizes we are use to seeing, which equates to more space for additional videos, as well as a less taxing experience on the computers storage medium.
ShadowPlay is compatible with GeForce GTX 650 or higher cards, has two different modes, Shadow Mode and Manual Mode. Shadow mode constantly records gameplay for up to 20 minutes in Windows 8 (10 minutes in Windows 7) at full 1080p resolution. This feature allows you to press a pre-defined hot-key when something epic happens and the footage will be saved to your hard drive. Manual mode is what many of us are use to, and will record 20 minutes of continuous footage to the hard drive.
We're days away from the release of Call of Duty: Ghosts, with our own Trace Hagan preparing himself by getting his kennel into order, but now there's a rumor that there will be a new game mode featured in the latest iteration of Activision's first-person shooter.
The new mode will be called "Extinction" with the picture a tease, above. It looks like some kind of alien beast, a nice departure from the zombie mode of previous COD titles. Rumor has it that "Extinction" mode is unlocked once you finish the first five single player missions. There's some extra news to sprinkle on top here, with news that there will be 14 multiplayer maps included, and a 40GB installation on the PC, which has lead to the Xbox 360 version of the game coming on two discs.
The PC version has some steep requirements, such as a 64-bit OS and 6GB of RAM. Hopefully the in-game graphics can justify its steep requirements because the early words from gaming outlets is that Frostbite 3 on Battlefield 4 completely slays Call of Duty: Ghosts in the graphics department.