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After countless Call of Duty: Infinite Warfare leaks and teases, Activision finally publishes a teaser trailer for the new futuristic Call of Duty shooter.
The new Call of Duty: Infinite Warfare teaser trailer is entitled "Know Your Enemy", and gives players their fist look at the game's possible antagonist force called the Settlement Defense Front. Activision also posted a livestream of the trailer on Twitch, and had a SDF bot within the chat posting up some curious phrases. The Call of Duty Instagram feed has also been updated with teasers.
In-store pre-order advertisements for Call of Duty: Infinite Warfare were leaked earlier this week, revealing the game's $80 Legacy Edition, which comes with a free copy of Call of Duty 4: Modern Warfare Remastered. The remastered port features a full campaign and ten multiplayer maps, but Activision has yet to officially announce which maps are included.
Quantum Break wants to be a beautiful game, but when you have sold your souls to your potato gods - this is what happens. Making a game for consoles is the worst thing you can do when you want to make a great looking game which so happens to be one the PC, too. Jeff tore the game apart in his performance analysis, and I tore it apart when I found out Remedy had watered it down so much.
Well, with the reconstruction technology disabled, which renders at a lower resolution and then upscales to your monitor's resolution - it ruins it. But, if you disable the reconstruction technology and crank the rendering resolution to 4K, it looks gorgeous.
In order to hit 4K in Quantum Break, you're going to need some serious GPU horsepower - as DSO Gaming reports that even with their GeForce GTX 980 Ti, they didn't even hit an average of 20FPS. But, it looks absolutely beautiful. The lack of multi-GPU support is because Remedy decided to make it an UWP game, and Microsoft really just hates PC gaming so UWP-based games don't get multi-GPU support. My rage about that subject, we'll leave for another day.
Forza Motorsport 6: Apex has had its official PC requirements released, with Turn 10 Studios' driving game requiring some relatively modest PC hardware to play the game.
You'll need a decent dual-core CPU with 8GB of RAM and an NVIDIA GeForce GT 740 or AMD Radeon R7 250X video card. If you want to hit 1080p 60FPS, you'll need a GeForce GTX 970 or Radeon R9 290X. 4K 60FPS isn't too far away, as you'll need a GeForce GTX 980 Ti or Radeon R9 Fury X.
Other than that, Turn 10 recommends an SSD + 30GB of HDD space for 4K 60FPS gaming, while you'll need 6GB or more of VRAM for 4K 60FPS. Turn 10 suggests an Xbox One controller for your input, which is going to be much, much better than playing Forza Motorsport 6: Apex on your keyboard.
Quantum Break has been Quantum Broken on the PC since it launched, with Remedy Entertainment pushing out a new 'title update' for Windows 10 version of the game.
Remedy's PR boss Thomas Puha said that Title Update 2 for Quantum Break on Windows 10 is now available, with the new patch weighing an insane 27GB. Seriously, that's more than what full games weigh in at, with the new patch giving you the ability to turn on/off the film grain, upscaling, and fixes the niggly frame pacing problems.
No Man's Sky creator Sean Murray echoes what fans have known since the reveal: virtual reality would be a fantastic platform for the procedurally generated, planet-hopping space sim.
Hello Games' Sean Murray is definitely optimistic about virtual reality, so we could see a VR adaptation of No Man's Sky sometime in the future. In a recent interview with IGN, Murray said that VR is a "really good fit" for No Man's Sky: "I think VR in general is incredibly exciting. I would say I'm a believer. I have this optimism about it. But it doesn't have a killer app yet--I haven't found anything that makes me want to spend hours upon hours in VR yet.I really hope everyone gets it right."
So could No Man's Sky be the "killer app" that virtual reality needs? Could Hello Games' space sim take the mantle as the one singular must-have VR experience and kick off a new wave of excitement for the platform? Murray was still guarded about No Man's Sky on VR, choosing not to directly answer if the game is coming to VR or not.
Guillermo Del Toro possibly hints that a spiritual successor to the haunting P.T. could be in the works.
Last night Guillermo Del Toro Tweeted a single image of P.T.'s ghost Lisa that haunts us in two ways: it reminds us that Konami's cancelled Silent Hills (P.T.) will never surface, and cruelly teases us about a possible successor.
We're not sure if Del Toro is actually teasing a new P.T. game, or if this is his way of saying goodbye to the game. The Tweet was accompanied by "Buenas Noches", which translates to "goodnight", so this could just be his macabre way of saying goodnight to his followers. Or maybe, just maybe, Del Toro is indirectly revealing a new horror collaboration with Hideo Kojima.
Buenas Noches. pic.twitter.com/Wef6uu8ic0— Guillermo del Toro (@RealGDT) April 30, 2016
1666: Amsterdam gameplay footage has leaked, revealing a fascinating look at THQ's canned supernatural adventure.
The reel is from a two-year-old pre-release 1666: Amsterdam tech demo, and shows the basic mechanics of what the game has to offer. It takes place in Amsterdam during the 17th century, and players assume the role of a devilish cloaked wizard who uses sorcery to wreak havoc on the city of Amsterdam. The footage shows shapechanging and controlling the minds of animals to cause mischief across the very Assassin's Creed-like cityscape.
While this version of 1666: Amsterdam may not ever release, the game itself isn't dead. Patrice Desilets, a former THQ dev who invested tons of time into the project, has now been given full rights to the game by Ubisoft. I'm beyond excited for this game, and I find something darkly enchanting about the whole idea of a malevolent devil traipsing around 17th century Amsterdam and causing all kinds of despair and destruction. Certainly the game would have its own narrative, and that would be even more mysterious and macabre.
id Software ups the ante with Doom's new Ultra Nightmare difficulty, and it's so ruthlessly cruel that none of the developers have even come close to beating it.
Longtime fans of the Doom series know all about the Nightmare difficulty, and how fraught with danger the mode can be. But it's nothing compared to Doom's new Ultra Nightmare mode--the horrendously sadistic difficulty that punishes you with merciless glee. What makes Ultra Nightmare so cruel is its permadeath feature, which completely resets the game if you die a single time. I couldn't imagine beating the first boss, let alone massive hulking behemoths or Spider Mastermind.
id has told IGN that no one in the entire studio has even come close to beating Ultra Nightmare mode. The devs are using the difficulty as a kind of internal competition, but even the masters that created the hellish FPS are getting slaughtered, so what hope do we have? Then again, we gamers have some pretty impressive superstars in our ranks, and I bet someone out there will end up beating it. Let's hope id gives this special masochist something special for their troubles--maybe a couple dozen controller replacements would suffice.
Activision has officially trademarked Call of Duty: Infinite Warfare, pretty much confirming the next entry in the hit FPS franchise.
Call of Duty: Infinite Warfare was originally outed by an accidental listing on the PlayStation Store, along with leaked pre-order adverts and in-store promos. The game is believed to take place in space, and may be set in the distant future. A special $80 Infinite Warfare Legacy Collection comes with a free copy of Call of Duty 4: Modern Warfare Remastered, which features the full campaign and 10 multiplayer maps.
Nintendo president Tatsumi Kimishima promises the new NX console will launch with a full assortment of launch games, and that the system will have a long lifespan. In fact, the main reason Nintendo is releasing the NX in March 2017 instead of 2016 is so the NX has enough launch games. Nintendo is rightly choosing to expand the NX's debut library instead of rushing the console out for the holiday season.
"The NX's software lineup will be built-up. Having a full software lineup when the hardware launches is one reason for the #NX launch timing," Kimishima said at Nintendo's investor's meeting (as translated by Cheesemeister 3K)."Also, we must be in a state to release titles not just at launch, but continually afterwards."
Nintendo has learned a lot from the Wii U business model. The company is taking its time to formulate a new plan of action based on careful consideration and methodical evaluation. One of the many changes sees Nintendo abandoning inconsistent, fractured games releases, instead pushing out a steady stream of content for NX owners.