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id Software has blended characteristics from the original Doom video games with a more modern twist, hoping to keep gamers interested.
"Ultimately, I don't think it's about old and new," said Marty Stratton, executive proder of Doom at id Software, in a statement to IGN. "It's about what's fun and what's Doom. We started early on with trying to figure out the game's identity. Not what is 'old Doom,' but what is Doom? How does it make us feel? What do we want from a Doom experience? When we boil it down, are the things we're doing feeding into that?"
When playing Doom next year, there are a few things you'll likely notice: your health doesn't regenerate, so you won't need to bother trying to hide and wait fights out. You also won't need to bother reloading, and your actual movement in the game is quite fast. The multiplayer experience features loadouts, and the minute you spawn, you'll be ready to go.
If there are certain features you'd like to see in Fallout 4, don't hold your breath, as the game is "basically done."
With most of the hard work already done, and the gaming community excited, Bethesda is spending its time fixing bugs and finalizing things.
"Let's be honest, [right now] it doesn't matter what anybody wants for a feature in Fallout 4," Pete Hines, VP of marketing at Bethesda, in a statement published by GameSpot. "The game is basically done. It was by and large done before we announced it, in terms of the features going in. You're not adding new features in May, June, July in the next year you're releasing; you're trying to get everything fixed."
As its seventh season came to a close, CEVO was on the ball in announcing Season 8, featuring an improved $150,000 prize pool from the $135,000 offered previously. Once again partnered with MLG, this seasons' LAN finals will be showcased within the MLG.tv studio in Columbus, Ohio on November 6-8.
The $150,000 in cash is spread over four different ranked pools, being professional, main, intermediate and amateur - poised to help emerging teams work their way up the ranks as they hone in-game skills.
Teams will gain a point for each map won in the best-of-two pool play, whereas last season saw three points for a series win or one for a tie.
Electronic Arts is set to steal the show at Gamescom next week in Cologne, Germany, where it will be showing off the incredibly beautiful new Need for Speed.
The new Need for Speed will be playable for the first time at the show, after EA's big press conference on August 5. Need for Speed can be found at the EA booth in hall 6 (for those who are going to Gamescom), where it will be available to play. Need for Speed is quite large, with EA teasing it is set in a world that is twice the size of that in Need for Speed Rivals.
Need for Speed slides onto the Xbox One, PS4 and PC on November 3.
The announcement of Mafia 3 being in development has just happened, with 2K Games officially announcing the game through Twitter, with a full reveal on August 5, during Gamescom.
Mafia 2 was released in August 2010, some eight years after the original Mafia was released. We have been hearing about Mafia 3 for quite sometime now, but it looks like we will be hearing all about it next week. Mafia 3 is currently in development by 2K Games studio Hangar 13.
There was some surprise when Square Enix announced Rise of the Tomb Raider would be exclusive for the Microsoft Xbox platform for one year.
"I hope fans know that it wasn't an easy decision. I think any sort of partnership at this level is a decision that took a long time for us to get to," said Phil Rogers, CEO of the Americas and Europe at Square Enix, in a statement to The Examiner. "The decision at a studio level, we took very, very seriously. We knew it would, in the short-term, disappoint fans."
Square Enix apparently made the decision after noting Microsoft's continued passion for the Tomb Raider series: "Having been working with us on previous games in a lesser sense, they've been supportive. [However], for Rise of the Tomb Raider, they've just brought this passion and belief that has really enabled us to blow people away. People should feel that about Microsoft. Their commitment to Tomb Raider is just amazing for us."
The Fallout 4 Pip-Boy Edition has been extremely popular, and if you weren't able to pre-order it, you're most likely out of luck.
Bethesda has hit the factory limit on creating the custom Pip-Boy units, so no more are able to be made:
"We reached a point where we'd go back to the factories and they were like, 'guys, this is it, sorry. This is as long as we can run the lines and as many of them as we can make,'" said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot.
The Japanese publisher revealed the new game during a special Dragon Quest themed presentation, revealing that Dragon Quest XI will be releasing on PlayStation 4, the 2DS and 3DS handhelds, and possibly Nintendo's new NX system.
"In addition we are considering the launch of Dragon Quest XI on Nintendo's in-development console, the NX," the publisher said in a new expressed interest press release.
Bethesda wants to give gamers an enjoyable - and customizable experience - while playing Fallout 4, and won't rely on just pre-determined frameworks to get the job done.
If you remember purchasing a house in Skyrim, there was a minimum amount of customization available to gamers. That apparently won't be the case in Fallout 4:
"It's not just, 'Hey, here's Breezehome [one of the houses in Skyrim],' where we just picked a house, and you can buy it, and you can go to somebody and say, 'Here's this much gold, and put this thing into my house.'" said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "[In Fallout 4] it's, 'Now I'm building it, I'm actually building the house, I'm building the wall, I'm placing the door, I made the table, I made the mattress.' It's that sense of making your own way in the world and defining, 'Who am I and where do I live and what's my story in this world?"
ARK: Survival Evolved has been one of the most successful Early Access games ever released, with Studio Wildcard, the developer behind the game, releasing a new game mode for the Unreal Engine 4-powered game.
The new 'Survival of the Fittest' mode adds an entire new way of playing the game, with a new last man standing, fighting to the (perma)death, which will create an entire new dynamic for ARK: Survival Evolved. The new game mode will be balanced for tournament games, with contestants starting their game in a neutral staging area (think Hunger Games), where they can talk before the game begins, strategize, or just trash talk the competition.
After the countdown, they will descend from the sky into the ARK in a circular formation through beams of light. Studio Wildcard adds: "There is a cache of valuable items in the center - do survivors dash for the goods and fight it out, do they run into the forest and hide, or do they freeze up from the sheer terror of death? A continually shrinking "ring of death" forces contestants ever closer together over time. The game is on!"