When Sony announced its new 4K-ready PlayStation 4 Pro would launch with mismatched hardware--a powerful new AMD Radeon Polaris GPU alongside the woefully outdated Jaguar CPU--we predicted the inevitable bottlenecking would occur. Lo and behold, we've just received some new evidence on the PS4 Pro's CPU.
Eurogamer's Digital Foundry has identified a clear instance where the PlayStation 4 Pro's CPU is preventing adequate performance, mainly in frame rates. Batman: Arkham City and Arkham Asylum actually have native PS4 Pro without any Forward Compatibility patches or updates, but their enhancements have been added stealthily and are solely focused at boosting raw performance; the upgrades are unoptimized and not very streamlined, with some scenes being entirely based on the PS4 Pro's overclocked 2.1GHz Jaguar CPU instead of the Polaris GPU, which more than doubles the original PS4's graphics processing power.
Digital Foundry finds that the scenes that only tap the PS4 Pro's 2.1GHz Jaguar CPU only provide a minimal bump in FPS, with one scene hitting just a 6FPS bump, which actually directly corresponds to the 31% boost in the CPU's overclock. The publication hints that if the PS4 Pro had a more optimized and powerful CPU, these specific scenes would have better frame rates.
Here we go... DICE is being ripped apart by PC gamers right now, as the latest patch for Battlefield 1 has downgrade the graphics - with screenshots below as proof, reports DSO Gaming.
The comparison between Battlefield 1 before, and after the patch were captured by Arrogant_Amigo, which shows that the latest version looks worse than BF1 did before it was patched. The post-patch version of Battlefield 1 doesn't have tessellation on muddy terrain, and less terrain quality/decoration, reduced HBAO+, shadow resolution or shadow draw distance.
- clearly lacks tessellation on muddy terrain path - see bottom left highlighted area
- lacks previous (pre-patch) anisotropic filtering/textures - see far right highlight on rock formation textures
- terrain quality/decoration lowered, notice missing foliage and plants - see top left highlight above the muddy path
- HBAO/shadow resolution or shadow-draw distance lowered, notice cluster of plants - see middle highlight above weapon
Holy balls is Chris Roberts really shooting for the stars with Star Citizen, announcing changes to not only the development process of Star Citizen, but teasing the future of the game - and pulling the entire world, contributors, and fans of the game into the development process much more intimately.
Roberts used the 4th anniversary of Star Citizen's appearance on Kickstarter to announce major changes in the way the developer interacts with the world when it comes to the current development timeline of the game. Roberts wrote a very personal post on the official Star Citizen website, where he said: "Whether or not to share this kind of information has been a long running debate among the team here at Cloud Imperium Games. Target dates are not release dates, and everything you see will shift at some point, sometimes slightly and sometimes wildly. The danger in doing this has always been that casual observers will not understand this, that there will be an outcry about delays every time we update the page".
Roberts continued: "We've taken stock, thought through everything and decided that, while that is a risk, above all we trust the community that has given us so much support. The community that has let us focus our passions on this incredible project. You have allowed us to take this journey, you have tracked and followed so much of how game development works... and now we think it is right to further part the curtain and share with you our production process".
We already reported that Titanfall 2 sales were expected to be "beyond disappointing", but we didn't know exactly how disappointing the sales could be - and now, well - we do.
EA has slashed the price of Titanfall 2 heavily, with research firm Cowen & Company predicting the sales of Titanfall 2 to be bad, where they reported: "We think the game got squeezed between Battlefield 1 and [Call of Duty: Infinite Warfare]. We suspect EA believed that by launching two shooters next to Call of Duty it could put a large dent in its biggest competitor, but instead EA appears to have wound up shooting its own foot off".
- Standard Edition (for Xbox Live Gold members): was $59.99, now $35.99
- Deluxe Edition (for Xbox Live Gold members): was $79.99, now $47.99
- Battlefield 1/Titanfall 2 Deluxe Bundle: was $149.99, now $75.00
PC gamers get it even better, with the Standard and Deluxe Edition already 33% off, but now there's another 20% discount by using the code 'TITAN20'. This drags the price down to 50% off of its original launch price, with the Deluxe Edition also benefitting from these price drops.
Did you buy Titanfall 2? Will this new price have you buying the game now?
I don't know how it has happened, but Mafia 3 has made it into the top 10 games of October 2016. The console version of the game was in a much better state than the beyond pathetic version on the PC, and according to NPD Group's report, it slotted into the second-best selling game of the month.
EA DICE took out the coveted #1 spot with the much-deserved Battlefield 1, and The Coalition take #3 with Gears of War 4. The digital sales of BF1, GoW 4, Skyrim, and Titanfall 2 weren't counted - so these numbers and positions would be much different with digital sales taken into consideration.
The top 10 list:
- Battlefield 1**
- Mafia III
- Gears of War 4*
- FIFA 17
- NBA 2K17
- The Elder Scrolls V: Skyrim*
- WWE 2K17
- Civilization VI
- Titanfall 2**
- Madden NFL 17
* Does not include digital sales.
**Does not include EA Origin sales on PC.
After a long, winding road of hardships, Fallout 4 mods are now available on Sony's PlayStation 4.
Bethesda today announced that Fallout 4's highly anticipated PS4 mods are now live. This is actually both good and bad news, considering Fallout 4 mods on PS4 are severely hampered compared to Xbox One: the mods cannot use new textures, meaning PS4 gamers can't enjoy new customized weapons, armors, or even user-created areas, and the mods can only take up a maximum of 1GB space.
Bethesda.net currently has almost 200 Fallout 4 PS4 mods up for gamers to sample, most of which are basic tweaks to game mechanics, items, quests and more.
When Remedy Games posted up a cryptic teaser showing Sam Lake, the entire gaming world thought that the studio was working on a new Max Payne, especially since the clip had some distinctly familiar elevator music at the end. We did too. As it turns out, we were so far from the mark it's not even funny (no really, it's not).
Instead of teasing a new game, Remedy's short clip was just a snippet from a whimsical recruitment video. The clip literally said "new teaser trailer coming soon" and Max Payne fans everywhere went nuts. But there's no new Max Payne game, or any hint of any other project from Remedy. The "new teaser trailer" is just a humorous bloopers clip that Remedy used to rile up the internet like an April Fool's Joke.
So if you were hoping for any kind of major announcement from the team, forestall your hopes. Personally I'm not too enthusiastic about a new Remedy game after the wasted potential of Quantum Break.
If you've been curious about Blizzard's FPS Overwatch but not enough to drop $40, now's a good a time as any to find out what it's all about. Starting today, you can play the game for free on all platforms, and just after a sweet new patch hit, complete with arcade modes, some great balancing changes, and new stealth hero Sombra.
The free part ends Monday 4PM PST. For details on downloading as well a handy FAQ, hit the source.
A major update is now available for Civilization VI, adding DirectX 12 support (meaning potentially improved performance), new maps, a new scenario, and a metric tonne of polish to every aspect of the game.
The new maps are "Four-Leaf Clover" and "Six-Armed Snowflake." Playable offline and on, they encourage conflict by forcing you to move to the center. The new scenario meanwhile, is named Cavalary and Cannonades, so it's not hard to imagine what's in store.
As for the polish, that touches on gameplay, balance, AI, bugs, graphics, multiplayer, interface, and audio, among other things -- like I said, every aspect of the game. The list is too long to post here, so hit the source if you want all the details.
Red Dead Redemption 2 will continue the distinct gritty and dramatic over-arching storyline found in John Marston's epic saga, even pulling at the heartstrings to invoke actual emotional investment from players.
Take-Two CEO Strauss Zelnick affirms that Red Dead Redemption 2 will be chock full of "incredible emotional depth," iterating that the sequel will be a massive undertaking compared to the already huge original. "You can expect there to be great story elements and gameplay elements," Strauss said at the recent MKM Partners event.
Zelnick went on to highlight that RDR 2 will be absolutely massive--probably big enough to support both singleplayer and a GTA Online-style online component at the same time. "We took a different point of view [with Red Dead Redemption] which is that very occasionally westerns capture the imagination of the public. When we launched Red Dead, it did. And those times were right for that. And I think the times are right for a big, sprawling, optimistic view of America again. And that's not meant to be cute."