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Gaming Posts - Page 15

Crytek removes Denuvo anti-tamper tech from The Climb

By: Anthony Garreffa | More News: Gaming | Posted: Dec 19, 2016 6:55 am

id Software recently dropped Denuvo's anti-tamper technology from DOOM after its initial launch period, and now Crytek has removed Denuvo's technology from its VR title, The Climb.

 

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Crytek hasn't said why it removed the anti-tamper technology, but it's the third game that has had the tech removed - the other two being DOOM and Inside. The launch window for The Climb has come and gone, so maybe Crytek thought it was a good time to remove Denuvo's anti-tamper technology, or maybe get into the headlines in a positive light after reports that the company aren't paying their staff... and haven't for months.

Resident Evil 7 demo lands on PC tomorrow

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 10:32 pm

The hype train for Resident Evil 7 is chugging along well, but the PC version of the game hasn't been seen much - if at all, and that's about to change with Capcom releasing a demo of Resident Evil 7 tomorrow, December 19.

 

 

Resident Evil 7 is aiming to return to its roots, with a massively upgraded look and feel - with exploration, puzzles, and super-intense atmosphere. Capcom will be releasing a demo of Resident Evil 7 for the PC on December 19, and it is shaping up beautifully so far. As a massive fan of the original Resident Evil, I can't wait to try out RE7 on the PC in the coming hours.

Continue reading 'Resident Evil 7 demo lands on PC tomorrow' (full post)

Vulkan provides 60% perf improvement in Unity Engine

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 6:27 pm

Unity has announced that the beta version of their new Unity Engine has support for the fresh Vulkan API, something that starts with Unity 5.6 beta - allowing Personal Edition users to even jump in and use Vulkan.

 

 

Vulkan is allowing rendering performance leaps of up to 60% out of the box, without having to dive into the deep ocean that is the Vulkan API. Unity adds: "Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs on desktop and mobile platforms. It's designed to take advantage of multiple CPU cores by allowing multiple threads to run in parallel. This means increased speed with reduced driver overhead and CPU workload, leaving the CPU free to do additional computation or rendering".

 

Unity 5.6 beta also includes improvements to graphics, with Metal Compute, Particle System, and GPU Instancing all receiving some developer love. Unity also has future plans to add in new features into the next beta, something that will include a new Progressive Lightmapper for baked lightmaps that will provide fast iterations and predictable ETA.

 

The team adds: "Light modes are replacing mixed mode lighting, providing flexible and efficient ways to merge baked and realtime shadows. This come with the ability to bake shadowmasks, providing seamless "past realtime shadow distance" shadows. The result will be a high reduction in realtime shadow distance for increased performance. Realtime shadow fade out has been added for every light type and rendering path".

Continue reading 'Vulkan provides 60% perf improvement in Unity Engine' (full post)

Star Citizen dev asks for more money in Alpha 2.6 stream

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 9:45 am

Cloud Imperium Games is celebrating the holidays by showing off Star Citizen Alpha 2.6, where it teased a bunch of the game - except for Squadron 42, which was recently delayed from October, to 2017.

 

 

The team didn't show anything off from Squadron 42, instead there was plenty of advertising ship sales for the days leading up to Alpha 2.6, with the "all-ships" sale from the recent Anniversary stream returning, with discounts on a bunch of star-exploring ships. The first-person shooter module Star Marine had plenty to tease, but it wasn't much different to what the developer showed off last month.

 

Chris Roberts said in an email to backers: "After all the effort we expended for CitizenCon, we didn't want to spend additional developer time polishing intermediate solutions if it wasn't going towards the final product. A slick demo isn't that helpful if it pushes back the finished game, so we decided that the priority should be completing full systems over getting the vertical slice into a showable state".

Continue reading 'Star Citizen dev asks for more money in Alpha 2.6 stream' (full post)

Terry Crews visits Blizzard, meets with Overwatch team

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 8:08 am

Terry Crews has expressed interest in voicing an Overwatch character, and now there seems to be more to the story than previously thought, as Crews visited the Blizzard offices recently.

 

 

Crews took to Reddit not too long ago, saying: "I would LOVE TO PLAY DOOMFIST". Then on December 16, Crews visited Blizzard HQ and uploaded a few pictures, leaving the internet in a frenzy. As an Overwatch addict and fan of Crews, this would be incredible to see - Blizzard, please let Terry voice DOOMFIST, please?

Continue reading 'Terry Crews visits Blizzard, meets with Overwatch team' (full post)

No Twitch stream of MLG Vegas Overwatch tournament

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 4:25 am

Overwatch fans will want to know that Major League Gaming will broadcast its upcoming MLG Vegas tournament through YouTube, as well as its own EVE player on MLG.tv, with no confirmation of a Twitch stream being made available.

 

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In previous MLG matches, the company has broadcast matches, news, and analysis on the official MLG YouTube page. Yahoo reports: "Earlier this year parent company Activision Blizzard announced that it was expanding its MLG.tv streaming platform through a partnership with Facebook, although there has been no confirmation that MLG Vegas will be streamed to the platform".

 

The upcoming major Overwatch tournament is on right now, with 8 teams competing for a $100,000 prize pool in Las Vegas.

id Software removes anti-temper tech from DOOM

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 2:41 am

id Software has removed Denuvo's anti-tamper technology from DOOM, but didn't mention it in DOOM's latest patch notes. The anti-temper tech was stopping gamers can using mods in DOOM, but that's no longer the case with the update 5 patch.

 

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Denuvo said its anti-temper tech was removed from DOOM because it had done its job, protecting the game from piracy during its launch window. Denuvo's Robert Hernandez told Kotaku: "The simple reason why Denuvo Anti Tamper was removed from Doom was because it had accomplished its purpose by keeping the game safe from piracy during the initial sales window. The protection on Doom held up for nearly four months, which is an impressive accomplishment Hernandez for such a high-profile game".

 

The latest on DOOM is that AMD's next-gen Vega 10-based graphics card was running the game at 4K 60FPS+ on Ultra/Nightmare settings during their recent AMD Tech Summit 2016 in Sonoma, California.

Dynasty Warriors 9 announced, has open-world gameplay

By: Derek Strickland | More News: Gaming | Posted: Dec 17, 2016 12:52 pm

Koei Tecmo today announced Dynasty Warriors 9, a new chapter to the landmark strategy fighting game.

 

 

Dynasty Warriors 9 was announced during Koei Tecmo's "Greatest Games Lineup in History" stream, with the game set to commemorate the 15th anniversary of the Dynasty Warriors series. A platform or release date was not revealed, and we're not sure if the game will even cross over to the West.

 

Koei Tecmo promises that Dynasty Warriors 9 will be a "rebirth" for the series with major changes and overhauls, and will be set in an open-ended world this time around. Official details are slim, but we do know that Zhou Cang will be a new character in Dynasty Warriors 9.

 

Check below for some concept art:

Continue reading 'Dynasty Warriors 9 announced, has open-world gameplay' (full post)

Final Fantasy 15's NewGame+ mode drops Dec 22

By: Derek Strickland | More News: Gaming | Posted: Dec 16, 2016 11:41 pm

If you've already beaten Final Fantasy 15's main game, you'll soon be able to blast through it a second time: the game's anticipated NewGame+ mode will drop on December 22.

 

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Final Fantasy 15's first DLC pack drops next week, and includes two different Holiday Pack packages for free users and season pass owners alike. The free Holiday Pack features a new song, a unique a Level Stopper accessory which will cancel out all EXP gains (which is actually a nice touch if you feel like you're progressing too fast--or if you need a challenge), a new T-shirt, and tickets for the special January event. The Holiday Plus pack is exclusive to FF15 season pass holders and includes everything in the free Holiday Pack in addition to a bunch of accessories and items.

 

Along with the holiday DLC, gamers can download a new content update that adds the NewGame+ mode, offering even more replayability to an already amazingly robust RPG experience. You'll also get new unique photo frames in the update to show off your Promptography collections on social media.

Continue reading 'Final Fantasy 15's NewGame+ mode drops Dec 22' (full post)

Nintendo shares slide by 5% after Super Mario Run launch

By: Derek Strickland | More News: Gaming | Posted: Dec 16, 2016 10:16 pm

Nintendo's new Super Mario Run mobile game is expected to rake in an impressive $60 million in its first month, but the company's actual investors aren't happy about the mobile game's business plan. This disapproval triggered a noticable slide in Nintendo's share prices, which dropped by 5% after the game's reveal.

 

 

Investors aren't too enthusiastic about Nintendo's current path: they hated the Switch handheld-and-console hybrid, and now they disapprove of Nintendo's business tactics surrounding its first-ever mobile game, Super Mario Run. Sky News reported that Nintendo's market shares dropped by 5% on Super Mario Run's release on Apple iOS devices, representing a staggering $2 billion in potential market value loss.

 

Nintendo's investors aren't keen on the company's "free to start" model, which allows mobile users to download the game for free in a limited trial capacity, then prompting users to pay $10 to unlock the full game. The biggest concern investors have is that most players may not actually convert over and buy the full game. The asking price is much too high, and I think investors would be much more comfortable with a flat $3 or $5 fee or perhaps a free-to-play model with microtransactions.

Continue reading 'Nintendo shares slide by 5% after Super Mario Run launch' (full post)

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