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Fallout 4's DLC packs are rather wacky: the now $50 season pass gives players access to only two pieces of meaningful story-based DLC content, with the rest being crafting chicanery. Given the state of the game's DLC packs, haven't you always wondered how Bethesda designs these "expansions"? Todd Howard finally reveals how its done, and the answer won't surprise you.
I love Fallout 4, and personally enjoy the DLC packs--on the surface, at least. But there's something rather...soulless and uncaring about the content, especially with Fallout 4's first $25 Far Harbor DLC pack, and it just feels like Bethesda isn't really investing itself anymore. In fact, I'd go so far as to say that the studio just flings anything and everything against a wall to see what sticks. It turns out that's exactly what they do.
"We actually do a thing at the end of each project called a game jam. We let everyone on the team do whatever they want and they have to add it into the game. Alot of the folks on the team are very very creative and come up with great ideas, and we all look at it together and say 'okay, what are the best ideas in this game jam that we want to make DLC out of?' Survival Mode, for example, was a game jam idea that a few of the guys did. And that's how the ideas come across--really the entire team helps out," Bethesda exec Todd Howard said at E3 2016.
Blizzard's new massively-popular hero shooter Overwatch has hit a rich vein, conquering May's video game releases like Uncharted 4 and Gearbox's direct FPS competitor Battleborn.
According to analyst firm SuperData, Overwatch generated an incredible $269 million in total digital sales (including full game downloads and microtransactions) across all platforms in the month of May, utterly annihilating Battleborn's estimated $11 million digital sales. "Newcomer this month Overwatch tops May's revenue rankings with $269 million in earnings across PC and console. The new shooter game is proving to be a hit among online spectators and is currently the fifth most commonly streamed title across livestreaming channels," said SuperData analyst Joost van Dreunen.
Overwatch's influence is so potent that it actually boosted May's total digital video games sales by 11% year-over-year, totaling to a staggering $6 billion in-game sales across all gaming platforms. Overwatch outshined Uncharted 4, which hit $56 million in digital PS4 sales. Apart from being an excellent shooter, SuperData attributes Overwatch's impressive success to its creative "long-term monetization strategy" made up of skins and loot boxes.
Are your wallets ready? Valve has kicked off the Steam Summer Sale, with over 12,000 games discounted - ranging from Assassin's Creed to Grand Theft Auto.
There are even new VR experiences that have had their prices dropped, with a "Steam Picnic Sale" trading card for every $10 you spend that you get to have displayed on your profile.
Valve will have its Steam Summer Sale for 11 days, where it ends on 1PM EST, July 4.
Yesterday it came out that Battlefield 1 would feature a new interface for forming squads, finding maps and modes, and so on. Details were vague though and it was left unclear as to whether the web-based Battlelog would be receiving an update or something else.
Today the picture gets more clear: YouTuber Westie says on Twitter the game will feature a "new launcher", which DICE engineer Julian Manolov later clarifies will not utilize a web browser at all. So for those of you that hated having to boot a browser to get into matches before, that's no longer the case. Of course, it seems you'll have to boot a launcher instead, but SgtDangerCow (another YouTuber) claims it's "much better" than Battlelog, so maybe it will be an easier pill to swallow.
Modder Doug Keener has spliced two unlikely icons of pop culture: Doom and Seinfeld. His Seinfeld.wad mod sees Doomguy inside Jerry's apartment building, complete with the main cast (and Newman), all of which can be killed (when shot, they spout famous lines like, "Serenity now!").
Keener assures the mod is in no way hateful and that he loves the show.
"I am a massive fan of Seinfeld. The characters were put into the replica as a bonus to add to the tribute. The only reason they are killable is because I wanted to keep it in traditional Doom fashion, because what is doom without violence and death? This is in no way a hate video."
I still remember the first day that I played Quake, all the way back in 1996, I was just 13 at the time. Shortly after, I purchased a 3dfx Voodoo 1 video card, and grabbed GLQuake, which had better graphics and smoother performance.
id Software is celebrating the 20th anniversary of Quake, which was one of the first games you could play online, as well as rocking a soundtrack from Nine Inch Nails' Trent Reznor. There are a lot of gamers out there that don't realize that Team Fortress was born from Quake, as it was a very popular mod for Quake at the time, something I pumped countless hours into. QuakeWorld was also rather large, as it was a version of Quake that was optimized for slow internet connections.
At the time, Quake drove video card sales for 3dfx, NVIDIA and ATI - and without Quake, the first-person shooter revolution might have been very different. AMD and NVIDIA even now can be thankful to Quake and its sequels, as most of the PC master race would be filled with people who loved Quake.
Nintendo didn't tease its next-gen NX console at E3 2016, but it did tease gamers with a reveal of The Legend of Zelda: Breath of the Wild, and its official trailer.
People who have had hands-on time with Breath of the Wild have said that the game world is absolutely gigantic, and that the game mechanics and controls are top notch. Nintendo has huge hopes pinned on its next-gen Zelda game, which will hit both the current-gen Wii U and the next-gen NX console.
Nintendo believes that Zelda will be a system seller, especially for the new Nintendo NX console. Nintendo of America VP of Sales, Scott Moffitt, talked with The Financial Post about Nintendo NX and the new Legend of Zelda game recently. Moffitt said that Nintendo decided on focusing on Zelda at E3 this year, since that game deserved it. Moffitt said: "The Legend of Zelda: Breath of the Wild is a game that deserves this level of focus. You're right, it is our primary game we're showing this year, and it's just spectacular. For a game that immense and exciting we thought it deserved this sort of stage, and, frankly, this level of focus".
According to our sources, and others throughout the industry, NVIDIA will provide a Pascal-based Tegra processor for Nintendo NX. We should hear about this more in the near future hopefully.
E3 2016 - Ubisoft has an obsession with towers. The studio uses tall, sky-piercing towers as a means to unlock new portions of in-game maps--if you've played any (god forbid all) Far Cry or Assassin's Creed game, you're all-too-familiar with this mechanic. Luckily our tower-climbing days are over--in Watch Dogs 2, at least.
Watch Dogs 2 is Ubisoft's big-hitter for 2016, so it can't afford to make the same mistakes. The game has to not only look and feel new, it has to be new, and that means a fresh approach. So far the devs are done everything in their power to distance Watch Dogs 2 as far as possible from the original--other than the name, open-world setting, and the basic hacktvist premise, the two share almost nothing in common. Apart from all of its other massive improvements, Watch Dogs 2 won't be bound to the traditional stale "climb a tower and unlock areas" mechanic.
"There are no towers. You just explore the world. It's not a game where you open your map and everything's there," Watch Dogs creative Director Jonathan Morin told Eurogamer at E3. But if the entire world isn't unlocked all at once, and there's no towers, how does the map progression work? Ubisoft actually has a rather ingenious plan for this.
Battlefield 1 will feature a new interface for squading up with friends pre-game, finding maps and modes, and switching between Battlefield games a la Battlelog. Whether this will be an updated version of Battlelog or in-game or something else entirely we're not exactly sure yet.
A select few can try out the new look now in Battlefield 4 and shortly after Battlefield 1's launch in Battlefield Hardline. Developer DICE hasn't made it clear how to try it out, but likely you'll need to have signed up for Battlefield Insider, from which you'll have an e-mail providing instructions.
E3 2016 - Sony is keen on making one thing clear about its new PlayStation 4K console: it isn't going to replace existing PS4s, and is meant to co-exist with the current consoles. But what about the future? Is the PS4's lifespan on a countdown timer now that the PlayStation 4K aka PS4 Neo is on its way?
In a recent interview with Gameswelt, President of Sony Worldwide Studios Shuhei Yoshida was asked this very question. Is the generation gap of consoles shrinking? According to Yoshida, Sony will keep its iterative consoles in the same umbrella family--at least when it comes to the PS4 era. "No...PS4 is PS4. The new high-end PS4 is still PS4, so the life-cycle is not going to be shorter," Yoshida said.
This is an interesting answer that has a few implications. Yoshida's answer might hint that Sony has foresight planning with how they're going to proceed with the new console cycle roadmap. Sony's new PS4K and the Xbox One S (and, to a lesser extent due to its overwhelming power, Microsoft's Project Scorpio) signals a shift from the traditional 5-6 year console upgrade cycle to iterative, mid-cycle hardware upgrades/refreshes. So it stands to reason that Sony has laid out a timeline for its future consoles, and that the PS5 may follow a similar path by being an entire generational family of console hardware instead of being a single console.