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Dying Light: The Following - Enhanced Edition is being worked on by developer Techland, with the Enhanced Edition being a new package that will include all of the content from Dying Light, as well as something new.
The Following expansion will include all of the previously released content and DLC, but the Enhanced Edition will spruce up the visuals and draw distance in Dying Light, as well as improve the performance on the console versions of the game, improve the overall gameplay, and more.
Techland has been working on Dying Light: The Following - Enhanced Edition for 1.5 years now, but have been unable to get the Xbox One version of the game above its current rendering resolution on the normal version of Dying Light: 1536x1080. The PS4 version of Dying Light for comparison sake runs at 1920x1080. During an interview with GamingBolt, Lead Producer on Dying Light Tymon Smektala said: "It's still 1536×1080. We believe a smoother frame-rate is more important than the exact resolution".
There have been a few leaks of The Division over the last couple of weeks, with the PC version shaping up quite nicely. But, whatever we've seen from the beta builds of the game isn't indicative of the final version, with a recent build of The Division missing NVIDIA settings like HBAO+ and PCSS.
NeoGAF user 'Cyberpunked' reported the missing NVIDIA effects, saying: "He's right. None of the nvidia effects were working in the build I played the other day. You could change the setting, but they required a restart, and when you did that, they would just reset to "high". That said, HBAO+ isn't the games only form of AO".
The same user talked about the environmental damage found in The Division, adding: "The damage system is quite impressive. For example I was in the subway system, and just shot some of the tiles on the wall to see what would happen, and I found that each individual tile, about 10cmx10cm, could be individually broken into a lot off different pieces, depending on where you shot them".
Lance Perkins was surprised to see $8206 charged to his credit card for something he didn't remember buying, as it was his 17-year-old son buying copious amounts of in-game FIFA goodies.
Perkins' son had spent $8206 in FIFA, so he attempted to have his credit card company drop the bill - so that he didn't need his son charged with fraud. Well, that didn't work, and his next option - asking Microsoft to drop the bill - didn't work, either. But, after a little while, Microsoft ended up budging, refunding the massive FIFA microtransaction bill.
Speaking with CBC, Perkins said he was "very pleased" with the outcome. He added: "Let's thank them for making that choice". But for me, doesn't this open a can of worms? Can't I go and buy $8000+ worth of microtransactions, and just blame one of my kids? Where would it end?
The open world RPG iteration of Five Nights at Freddy's has been removed from sale on the Steam store after the developer received a bevvy of complaints about the the game being in an unfinished state.
The decision to remove it from sale was made by the developer, Scott Cawthon, despite the mostly positive user reviews it was receiving. He simply wasn't satisfied with the end product and agreed that it was released prematurely. He's also worked with Valve to ensure that you can get a refund for it no matter how long it's been owned.
There's a lot of work to be done to make sure it's not only playable, but actually a polished and fun product for everyone. And when it's finally re-released, it'll be completely free, and hosted on GameJolt.
The long-awaited Final Fantasy XV is finally set to get a release date in a few months, and Square Enix is whetting our appetites with a few small snacks in screenshot form.
Square Enix's new batch of FFXV screenshots show off Noctis and company battling a variety of interesting baddies in open-world Lucis, and show off a glimpse at the devastating firaga spell. We also get a look at the most recently Active Cross Battle system display screen, which looks quite sleek and compact. Even still, I find the HUD lacking and too clean-cut, and it really doesn't remind me I'm playing a Final Fantasy game.
Apart from the new screens, the devs will be holding a brand new Active Time Report on Saturday,January 30 starting at 8:00PM PST on the Square Enix YouTube channel. The new show's theme will focus on magic, new battle system updates and footage, and the political strife between Lucis and the Niflgaard Empire.
As per usual, this week's ATR will by hosted by Square Enix greats Hajime Tabata and Akio Ofuji. We'll probably get a few awesome updates on the Luminous Engine and some snippets of character animations to boot--Square has shared a few interesting peeks on Prompto's animations, so we may see some more.
Final Fantasy XV is set to release this year across PlayStation 4 and Xbox One. A final release date will be unveiled sometime in March.
Fallout 4 is a huge game, but after more than two whole months of play, the Commonwealth is wearing thin. Console gamers are running out of things to do. So what about those console mods that Bethsoft promised us? Bethesda teased a response, saying that we'll hear official word sometime in the near future.
Bethesda confirms that it'll be sharing new info on Fallout 4's console mod support "soon". "We'll be sharing more details soon. Stay tuned," the developers replied to a Twitter question concerning mods. Before you get excited, remember that Bethesda has yet to release Fallout 4's official modding tools on PC, and that playable console mods can only be created on PC.
So that means that PlayStation 4 and Xbox One players will only be able to download mods created by PC gamers, and there's obviously going to be a delay between the release of the modding tools and console mod support, so the community has an array of content built up.
Capcom just announced that they're going to be releasing an extended story mode for Street Fighter V coming up this June. This updated and extended story mode will be different then what'll be in the game when it releases.
The new story mode coming in June will add a lot of backstory to all the exuberant characters that are found in the game, letting even new players get fully acquainted with Street Fighter V. Capcom will have a mixture of real-time in-game engine cinematic's as well as over an hour of animated scenes to help bridge the gap between Street Fighter V and III, which will somehow be connected.
The main focus of the story will be on Ryu and M. Bison, though they haven't released any of the juicy details just yet on what direction the story will take. Hopefully they can cohesively explain the universe in a greatly connected fashion. Capcom plans on supporting Street Fighter V for a few years, which means we might see other story expansions in the future.
PC games piracy may be on its death knell thanks to new DRM tech called Denuvo Anti-Tamper, and more and more new PC games are starting to leverage the crack-proof software.
Far Cry: Primal and the Xbox One hit Rise of the Tomb Raider are the latest PC games to use Denuvo as a shield against warez crackers. With the aid of the Anti-Tamper tech, both games will effectively be piracy-free for months after their launch on PC. The first few months of sales are crucial for publishers, and Denuvo will ensure both Square Enix and Ubisoft are able to maximize their revenue as much as possible.
Denuvo integration was verified on Far Cry: Primal's EULA page, which reads: THE PRODUCT IS PROTECTED BY DIGITAL RIGHTS MANAGEMENT SOFTWARE ("DRM SOFTWARE") AND DENUVO ANTI-TAMPER PROTECTION TECHNOLOGY." As for Rise of the Tomb Raider, the official CrackStatus Reddit posted up proof from a CodeFusion Support page, but the image is no longer available. The site is, however, registered to Denuvo exec Reinhard Blaukovitsch, and reports suggest that CodeFusion technology is owned by Denuvo.
A rumor apparently was going around that Bungie and Activision were going to start charging real-world money, microtransactions, for in-game ammunition. That you ammo would be limited only to those with the money to afford it.
But thankfully that rumor is actually incredibly false. Activision spoke to Game Informer regarding the rumor that sprouted up from a single source at VG24/7, and they rather pointedly said that "We're not doing that."
Can you imagine what would happen if a simple in-game resource were relegated to being paid for? If Destiny were having player retention issues now, the game could have been abandoned very quickly as a result of this move. As much as microtransactions do help pay for the upkeep of servers and keep MMO's going, ammo would be a horrible move on anyone's part.
Current-gen consoles don't have disc trays you can exactly force open. So what happens when your Xbox One simply won't eject a disc? Before you wait forever on Microsoft Customer Support, use this easy tutorial to grab your disc back from the console's hungry maw.
Dealing with a malfunctioning games console is incredibly frustrating. You've spent a good $300 or so on hardware, and you damn well expect it to work. As we all know, there are no guarantees when it comes to hardware--games or otherwise--but there are a few easy homemade fixes you can do in order to alleviate the situation. If your Xbox One's disc drive is on the fritz and won't eject your disc, then break out your paperclips and let's get cracking.
PC disc drives can be manually forced open with a paper clip, and apparently so can Xbox Ones. First, unhook the console's power and extra plugs, separating it from everything else. With the console facing you, rotate it counter-clockwise so you see the extra USB port and silver button. With the light shining on this side of the console, look through its vents for a little orange dot--this is where the manual eject pinhole is located.