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I still remember the first day that I played Quake, all the way back in 1996, I was just 13 at the time. Shortly after, I purchased a 3dfx Voodoo 1 video card, and grabbed GLQuake, which had better graphics and smoother performance.
id Software is celebrating the 20th anniversary of Quake, which was one of the first games you could play online, as well as rocking a soundtrack from Nine Inch Nails' Trent Reznor. There are a lot of gamers out there that don't realize that Team Fortress was born from Quake, as it was a very popular mod for Quake at the time, something I pumped countless hours into. QuakeWorld was also rather large, as it was a version of Quake that was optimized for slow internet connections.
At the time, Quake drove video card sales for 3dfx, NVIDIA and ATI - and without Quake, the first-person shooter revolution might have been very different. AMD and NVIDIA even now can be thankful to Quake and its sequels, as most of the PC master race would be filled with people who loved Quake.
Nintendo didn't tease its next-gen NX console at E3 2016, but it did tease gamers with a reveal of The Legend of Zelda: Breath of the Wild, and its official trailer.
People who have had hands-on time with Breath of the Wild have said that the game world is absolutely gigantic, and that the game mechanics and controls are top notch. Nintendo has huge hopes pinned on its next-gen Zelda game, which will hit both the current-gen Wii U and the next-gen NX console.
Nintendo believes that Zelda will be a system seller, especially for the new Nintendo NX console. Nintendo of America VP of Sales, Scott Moffitt, talked with The Financial Post about Nintendo NX and the new Legend of Zelda game recently. Moffitt said that Nintendo decided on focusing on Zelda at E3 this year, since that game deserved it. Moffitt said: "The Legend of Zelda: Breath of the Wild is a game that deserves this level of focus. You're right, it is our primary game we're showing this year, and it's just spectacular. For a game that immense and exciting we thought it deserved this sort of stage, and, frankly, this level of focus".
According to our sources, and others throughout the industry, NVIDIA will provide a Pascal-based Tegra processor for Nintendo NX. We should hear about this more in the near future hopefully.
E3 2016 - Ubisoft has an obsession with towers. The studio uses tall, sky-piercing towers as a means to unlock new portions of in-game maps--if you've played any (god forbid all) Far Cry or Assassin's Creed game, you're all-too-familiar with this mechanic. Luckily our tower-climbing days are over--in Watch Dogs 2, at least.
Watch Dogs 2 is Ubisoft's big-hitter for 2016, so it can't afford to make the same mistakes. The game has to not only look and feel new, it has to be new, and that means a fresh approach. So far the devs are done everything in their power to distance Watch Dogs 2 as far as possible from the original--other than the name, open-world setting, and the basic hacktvist premise, the two share almost nothing in common. Apart from all of its other massive improvements, Watch Dogs 2 won't be bound to the traditional stale "climb a tower and unlock areas" mechanic.
"There are no towers. You just explore the world. It's not a game where you open your map and everything's there," Watch Dogs creative Director Jonathan Morin told Eurogamer at E3. But if the entire world isn't unlocked all at once, and there's no towers, how does the map progression work? Ubisoft actually has a rather ingenious plan for this.
Battlefield 1 will feature a new interface for squading up with friends pre-game, finding maps and modes, and switching between Battlefield games a la Battlelog. Whether this will be an updated version of Battlelog or in-game or something else entirely we're not exactly sure yet.
A select few can try out the new look now in Battlefield 4 and shortly after Battlefield 1's launch in Battlefield Hardline. Developer DICE hasn't made it clear how to try it out, but likely you'll need to have signed up for Battlefield Insider, from which you'll have an e-mail providing instructions.
E3 2016 - Sony is keen on making one thing clear about its new PlayStation 4K console: it isn't going to replace existing PS4s, and is meant to co-exist with the current consoles. But what about the future? Is the PS4's lifespan on a countdown timer now that the PlayStation 4K aka PS4 Neo is on its way?
In a recent interview with Gameswelt, President of Sony Worldwide Studios Shuhei Yoshida was asked this very question. Is the generation gap of consoles shrinking? According to Yoshida, Sony will keep its iterative consoles in the same umbrella family--at least when it comes to the PS4 era. "No...PS4 is PS4. The new high-end PS4 is still PS4, so the life-cycle is not going to be shorter," Yoshida said.
This is an interesting answer that has a few implications. Yoshida's answer might hint that Sony has foresight planning with how they're going to proceed with the new console cycle roadmap. Sony's new PS4K and the Xbox One S (and, to a lesser extent due to its overwhelming power, Microsoft's Project Scorpio) signals a shift from the traditional 5-6 year console upgrade cycle to iterative, mid-cycle hardware upgrades/refreshes. So it stands to reason that Sony has laid out a timeline for its future consoles, and that the PS5 may follow a similar path by being an entire generational family of console hardware instead of being a single console.
Best Buy's Gamers Club Unlocked program can now be purchased and activated digitally, no longer requiring gamers to visit physical Best Buy stores.
Up until now if you wanted Gamers Club Unlocked, you had to visit brick and mortar Best Buy stores to get it. Now you can just purchase a one-time use code and apply it to your account, saving you a trip to the store--and for some that don't have local Best Buys, this is a pretty big deal. So no more having to drop into the store, or wait for your subscription card to come in the mail. Best Buy has likely expedited GCU to counter Amazon Prime's new 20% off games pre-order offering.
If you're a dedicated deal-hunter like myself and absolutely hate paying $64 retail prices for your games, then you know all about Cheap Ass Gamer and Best Buy's Gamers Club Unlocked program. Both Cheapy D's efforts and Best Buy's money-saving plan are absolute godsends to hardcore gamers; with GCU you get 20% off on all new game purchases, 10% bonus trade-in credit, 10% off used games, extra points earned when buying games (these stack up surprisingly fast), and more.
The long-awaited Competitive Play mode for Overwatch is now available for testing. If you're the beta type, find the Overwatch tab in Battle.net, select "PTR: Overwatch" from the Region/Account menu, and get to playing.
If you haven't been keeping up, Competitive Play means ranked matches with rewards (including golden weapons). While the jist of it has been known for awhile, with the beta launch comes some new details.
First up: you'll need to play 10 placement matches before diving in. Once complete, you'll be assigned a skill rating and then be matched against players of a similar rating when actually playing competitive matches. If you do well enough throughout a given season, you'll be matched against higher skill players as it progresses.
E3 2016 - Battlefield 1 footage in itself makes for incredibly entertaining World War 1 chaos, but 64-player carnage in glorious 3840 x 2160 60FPS is almost overkill. Key word: almost.
At this year's E3, EA livestreamed Battlefield 1's first-ever 64-player multiplayer session to give players a better idea of how truly dynamic and fluid the game's wide-scale combat really is. Now YouTuber jackfrags has uploaded 22 minutes of earth-shattering 4K 60FPS footage for our perusal, showing off biplane assaults, boots-on-the-ground skirmishes, booming tank destruction, and the amazing sky-burning havoc that ensues when a mighty zeppelin is annihilated. TweakTown's own Jason Evangelho tried Battlefield 1's multiplayer at E3, so be sure to check out his impressions here.
The entire experience is so alive and enthralling, and I highly recommend you watch the footage listening to headphones--you'll hear everything, from the tremulous tank-fire to the booming grenades and the shredding of assault rifle fire as players spray and pray like mad. The warzone itself feels alive with death, with ruins of buildings still aflame even though the dynamic rain drizzles down above.
Right now, I'm benchmarking two GIGABYTE GeForce GTX 1080 G1 Gaming video cards in SLI, and I went online with a 1.5-hour Facebook Live video when I installed the second GTX 1080 G1 Gaming card. Check out my FB Live stream below!
I've been playing with the two GIGABYTE GeForce GTX 1080 G1 Gaming cards in SLI for a few hours more now, and I've been pushing some hard benchmarks at them. With both cards hitting 98-100% scaling, our entire Core i7-5960X powered system consumed just 490W total. We've put the cards through their paces with some great results, and now I'm overclocking the cards and they're handling over 2GHz on the GPU, even with its single 8-pin PCIe power connector.
Comparing the 2 x GTX 1080 G1 Gaming cards in SLI using 490W of power, the Radeon RX 480 uses 100W under load - but in our system it might use slightly less, or more. Using the chart above, we see that the GTX 1080 G1 Gaming cards in SLI are only using 160W more power than a single Radeon R9 390X. The Titan X uses 315W, while the HBM1-powered Radeon R9 Fury X uses 300W.
Sony Santa Monica's new God of War game is going to be a huge playground for Norse mythology, incorporating tons of amazing mythical events like the Ragnarok, gods, fantastic magic, and massive legendary creatures like the World Serpent Jörmungandr and the terrifying dragon Nidhogg. Just don't expect any Vikings.
The new God of War game was a surprising addition to Sony's E3 2016 press conference, and the reveal footage left fans with many questions. Luckily Sony Santa Monica has jumped in to explain a few things, emphasizing that the game is all about the pre-Viking era where gods and fantastic, world-breaking beasts roamed the Earth.
"It's a fun space to be in because it allows us to paint our own image of Norse mythology as opposed to anyone else's," Sony Santa Monica game director Corey Barlog told GameSpot.