TweakTown NewsRefine News by Category:
Crystal Dynamics is at it again with their latest Lara Croft journey, spinning gritty adventuring magic right before our eyes. Rise of the Tomb Raider looks like it can go toe-to-toe with Naughty Dog's Uncharted series as it portrays the true soul of classic adventurers mixed with harrowing survival.
The new official launch trailer is just as satisfying as the E3 reveal footage, if not moreso. It's a little over three minutes and sets the tone of the story, which revolves around Lara looking for some ancient treasure of immortality that was originally discovered by her father.
Needless to say that she's not the only one looking for this enchanted elixir: a nefarious group called Trinity is hot on her heels to stir up trouble. The game is pretty much everything that Indiana Jones fans would ever want to have, featuring all the classic staples like pouring through ageless texts and matching symbols, solving enigmatic puzzles, exploring deadly ruins and overcoming traps, and generally surviving the brutal wilderness with nothing but sheer strength and determination.
As a longtime Halo fan, I've always wanted to see the series progress beyond the space-marine shooty-shoot mold that's kept it the same for so long. It's always been about pushing new FPS mechanics to the bar, and at its core Halo is a shooter, but the franchise is so much more...and 343 Industries' Frank O' Connor knows it.
Halo has a thriving, expansive universe of lore, characters and themes that haven't been explored in game form. Sure the Halo games all tell stories and tap this rich vein of possibility, but nothing really comes close to the Halo Legends collection or the books that go beyond the humanity's struggle. Halo is more than Spartans, more than Master Chief...why not explore the Forerunners more, or change up the points of view with different character perspectives?
In a recent interview with TIME, ex-Bungie dev and 343 Industries exec Frank O'Connor talked about what it'd be like to explore the stories that lay beyond Halo's traditional FPS style. "You asked me what I'd be excited about in the future, and certainly in terms of interactivity, I think games or methods of gameplay that aren't simply shooting interest me," O'Connor said, hinting that a new game could bridge gaps in the franchise. "I'd love to go do a xenoarcheological expedition to the original Halo ring. You know, take some scientists down, drive around, catch samples, do some detective work, maybe there's a mystery. And it wouldn't require shooting. It's the universe and environment that can still be exciting, even without action. So that's one of the things I'd love to see us invest more in."
As a long-time Halo fan, I'm quite disappointed in Halo 5, and honestly I could probably fill a book with reasons why I feel the game is pretty bad. One of those main reasons is how awkward the aiming system is, but it's not just me--gamers have proven that Halo 5's targeting is legitimately unbalanced.
A Redditor by the name of Z0oinks has proven that Halo 5's targeting is bugged with a simple video that shows the issue in action.
What's happening is that Halo 5's aiming system is faster for linear X and Y axis aiming than it is for diagonal 45-degree aiming, creating a very clear disadvantage across the board. The awkward aiming becomes obvious when the user moves in a full circle: instead of being smooth like other Halo games, moving the reticle in a circular motion is broken and jagged, meaning users will have to compensate quite a bit.
Although Batman: Arkham Knight has finally made its way back onto Steam, it looks like Warner Bros. hasn't made any actual progress in the last fourth months of tweaking--the game is still very much a mess on PC platforms, so much so that gamers will need a minimum of 12GB of system RAM in order to counteract Arkham Knight's huge performance issues.
As soon as Arkham Knight was re-released on Steam, gamers started to realize that little to no actual improvements had been made. The latest Batman game still doesn't support multi-GPU Crossfire or SLI setups, meaning enhanced graphics performance is off the table. The game still doesn't play very well on Windows 7, leading to hard-drive paging issues during extended periods of play. But the biggest let down is that you won't even be able to play the game if you don't have at least 12GB of RAM.
"For Windows 10 users, we've found that having at least 12GB of system RAM on a PC allows the game to operate without paging and provides a smoother gameplay experience," reads an update from Warner Bros.
In an effort to better serve its player base and use gamers' ideas to pave the future, Sony is always asking its users what kinds of features and functionality they'd like to see added on the PS4. The ability to play physical PlayStation 3 games on the PlayStation 4 is on the top of that list, but that feature probably isn't ever going to see the light of day.
When asked if PS3 games would ever be playable on the PS4 Sony exec Shuhei Yoshida responded with a simple "no". This is a common response from Sony on the subject of backward compatibility, but in the past Yoshida said that the feature would be quite challenging...but not necessarily impossible.
"PS3 is such a unique architecture, and some games made use of SPUs very well," Yoshida said all the way back in June when Microsoft revealed the Xbox One's backward compatibility feature. "It's going to be super challenging to do so. I never say never, but we have no plans."
The eSports market is really lighting up thanks to awesome startups like Unikrn, but big business is getting involved too with the likes of Activision securing the former CEO of ESPN, and the co-founder of MLG to head its eSports venture.
But according to SuperData, the eSports market should be worth $1.9 billion by 2018 - for now, it sits at $748 million. Not too bad for professional gamers, eh? This is being driven by bigger and bigger sponsorship and advertising, which equates for a nice $579 million of that total from this year.
Brand advertising accounts for 77% of the market, which SuperData notes could reach $1 billion by 2016. SuperData's Director of Research and Consumer Insights, Stephanie Llamas, said: "eSports are becoming more mainstream and that has attracted traditional media channels like TBS and ESPN. So far, fans have had to seek out platforms to watch tournaments and players, but now people can stumble upon eSports while flipping through channels. Even old-fashioned brands are taking notice and there is a growing interest in advertising to the coveted millennial male demographic on a medium they know well".
Nintendo today unveiled a new step towards its plans for the future, announcing its first smartphone game, a unified new cross-platform account service, and the replacement loyalty program for Club Nintendo.
The Japanese console-maker will make its debut into the freemium mobile market with Miitomo, a free-to-play smartphone game that sports microtransactions. The Wall Street Journal notes that Miitomo sounds more like a "communications app" built around Nintendo's Mii avatars, which will let users interact with one another via Miiverse-style digital characters. Interestingly enough Miitomo seems to give the Miis their own personalities and lives, animating them in specific ways and letting them interact with other players, but it will all be built around actual player data. Sadly Miitomo has already been delayed until March 2016 so Nintendo can build up awareness on the game, and is the first of five smartphone games Nintendo will launch leading up to March 2017.
The new Nintendo Account service spans across all platforms, including console, mobile and PC. Using the new service users will be able to upload saved data and content onto the cloud and share it across different platforms. We've known for a while that Nintendo was going to make a service to unify all platforms, and this will carry over to the new NX console.
Heavy Rain was a big game at the time for the PS3, one of the only games that I sat through and finished, on a console. Quantic Dream made a big deal about it at the time about the graphics and facial animation of Heavy Rain, but the last thing we saw from the developer and David Cage, was "Kara".
We saw Kara all the way back in 2012 with a tech demo that was run on the PS3 at the time, but this all turned into their new game, Detroit. Detroit is all about Kara becoming human, with Quantic Dream boss David Cage saying that the PS4 exclusive will explore the question of "what does it mean to be human?"
The game explores how android can make us question our own humanity, with Cage adding: "we imagined our world in a near future where androids like Kara would look, speak and move like real human beings. We wondered how we - humans - would react if we were confronted with a new form of intelligence, how androids conceived as machines would be perceived if they started to have emotions".
Crytek announced that its first VR game, Robinson: The Journey, will be coming to PlayStation VR. Crytek boss Cevat Yerli announced the news at Sony's Paris Games Week conference.
If you haven't' heard about Robinson yet, Crytek teases that: "Robinson: The Journey will offer players an unparalleled sense of presence in a game world as they assume the role of a young boy who has crash-landed on a mysterious planet. With freedom to explore their surroundings in 360 degrees of detail, players will become pioneers by interacting with the rich ecosystem around them and unearthing incredible secrets at every turn".
Sony announced a bunch of great stuff at Paris Games Week 2015, but one of the stand out announcements would have to be Tekken 7, and that it would work on PlayStation VR. The official PlayStation Europe Twitter account announced the exciting news.
The @PlayStationEU account posted: "Jim with another surprise, Tekken 7 will be coming to PlayStation VR! Imagine that!" Tekken has been a huge fighting game for what feels like forever, but it's quite the killer app on the PlayStation VR headset. Can you imagine, Tekken on a VR headset? I can feel my excitement growing already.