It's confirmed! Super Mario Run will be available for the iPhone, iPod and iPad platforms next month as long as these devices run iOS 8 software an above.
Back in Septemeber, the game was announced by Shigeru Miyamoto, during Apple's press event, but no price or date was scheduled until now.
For those unaware of the objective, the side-scrolling-runner style game will see main character, Mario, run to the side as players touch the screen to make him jump over obstacles.
Publishers today love to find coercive and rather strategic ways to push gamers towards DLC and season pass purchases. The main method is carving up the finished game into sections, and only delivering about 70% of gameplay onto the full game and reserving the rest as DLC or season passes. Ubisoft, one of the major players in the season-pass culture, has now pledged to put an end to this scheming business tactic,.
Ubisoft VP of live operations Anne Blondel-Jouin told Games Industry Biz that the company will start selling DLC as it was intended: as additional extraneous content that enhances the full game instead of piecemeal bits of the actual finished game that've been carved out to maximize returns.
"Monetization is something we have to be very careful about, and my team is in charge of that and making sure we find a right balance," Blondel-Jouin said in the interview. "The key is if it's not adding something on-top of the actual experience of the game, then it is no good. Because you'll be asking for more money for the wrong reasons. Also, if the content is compulsory for the gamers, it's no good as well. It is a way to deliver more fun to gamers, but they have a choice to go for that extra fun or not. It wouldn't work if it was about making it compulsory for gamers. No more DLC that you have to buy if you want to have the full experience. You have the game, and if you want to expand it - depending on how you want to experience the game - you're free to buy it, or not."
Elon Musk must never sleep, as his space company SpaceX is wanting to send over 4000 satellites into space for high-speed internet available across the planet - and now we're seeing more details on the Autopilot technology from Tesla.
Tesla boss Elon Musk has teased a demonstration of a passenger sitting in the driver's seat, while the car was driving to its destination. The car went through the usual road conditions, red lights, and more before it parks itself. You get an awesome view from the car, but there's also a peak outside of the car - on the left of the Tesla, medium range, and right rear cameras.
The car sees lane lines and motion, has colored boxes for "in path objects" which includes road signs, road lights, and objects. These boxes will be how the system interprets people, other vehicles, and hazards that a human driver would ordinarily take into consideration when on the road. Tesla says that its new cars have an onboard computer with "40 times the computing power of the previous generation" when it comes to processing the vision, sonar, and radar imagery that the vehicle absorbs.
The highly anticipated beta patch for Dishonored 2 on PC is now live. Thankfully, early user reports as well as our own internal results indicate a much improved game performance-wise, so you should finally be able to enjoy it as intended.
Apart from performance improvements, you can enjoy better auto detected settings, new graphics options (framerate limiter, TAA sharpness, more V-Sync stuff, triple buffering), and various fixes to game logic, interface, mouse smoothing, alt-tab, multiple monitor behaviour, and tons more.
If you want the full notes and/or beta download instructions, hit the source link below.
Bethesda has ambitious plans for virtual reality gaming, and it's already brought specific sections of Doom and Fallout 4 to the HTC Vive. But the publisher isn't satisfied with these small slices; it wants to do something bigger, like bringing the entire world of Fallout 4 to VR.
Right now most people see VR as a fad, even with AMD's efforts to bring VR-ready PC video cards to the mainstream market with the affordable Radeon RX lineup and PlayStation's accessible (yet underwhelming) console-powered PlayStation VR. This is largely due to the fact that VR doesn't yet have that critical "killer game" required to pull everyone in--virtual reality needs what Super Mario Bros. 3 did for the NES.
But if Bethesda has their way, that killer VR game would be Fallout 4. In a recent interview with Glixel, Bethesda's Todd Howard was asked if the studio plans to bring the entire world of Fallout in VR, which Howard answered with a very surprising "yes, we definitely are."
Bethesda's exec Todd Howard absolutely loves Nintendo's new Switch handheld-console hybrid, and confirms the publisher will "definitely be supporting it" in the future. Looks like Skyrim: Special Edition is jumping over!
Bethesda games typically don't arrive on Nintendo consoles; in fact, this will be the first time the publisher brings one of their modern games to Nintendo hardware. That's how impressed Todd Howard is with the Switch, and it kind of speaks volumes about the product in general.
In a recent interview with Glixel, Todd Howard revealed how much he enjoyed the Switch: "I love it. I got to play it. I will tell you - well, maybe that's an N.D.A. thing. One of the best demos I've ever seen. Probably the best demo I've ever seen." When asked if he thought the game he tried out or the actual Switch console was amazing, Howard responded: "I mean the device itself. I think it's really smart what they're doing. We're definitely going to be supporting it. It's the first time we've done something on Nintendo. If you don't count the old NES stuff. Home Alone. Or Where's Waldo?"
Microsoft's new "monster" 4K-ready Project Scorpio console is poised to eclipse Sony's new 4K-ready PlayStation 4 Pro in terms of raw power, and Xbox exec Aaron Greenberg affirms the system will deliver a new generation of 4K gaming that console gamers haven't seen yet.
According to Microsoft, Project Scorpio will rock "the most powerful graphics processor that's ever been put into a games console" to deliver high-end performance at "the highest res at the best frame rates without no compromises." Essentially the games-maker wants to meld the worlds of enthusiast PC gaming and console gaming together, using Windows 10 as the software glue and AMD's next-generation GPU and CPU hardware glue to hold it all together.
In fact, Microsoft aims to bring true and native high-performance 4K gaming to the living room, and the company is confident Project Scorpio will bring 4K gaming that console games haven't experienced yet, even with Sony's PS4 Pro. "Here we are, three years into the generation, and we also have gamers saying, 'Hey, I want the most power, I want the best experience possible,' and that's what Project Scorpio is all about," Microsoft's Senior Global Product Marketing Director Aaron Greenberg told IGN in a recent interview. "[Project Scorpio] will be the most powerful console ever made. It will deliver 4K gaming to people in the living room on their TVs that they have not experienced before."
Today in 1991, Nintendo released one of the most epic games of all time that ushered in generations of enjoyment: The Legend of Zelda: A Link to the Past.
I actually didn't grow up with the Super Nintendo Enteratinment System (I was a Genesis kid), so I missed out on experiencing Link to the Past for quite some time. I eventually discovered its amazing RPG magic when I was about 12 or 13, and was hooked. I still play the game today and enjoy myself, and I must have beaten it half a dozen times...but it's one of those games that are truly timeless classics.
Sadly, Nintendo doesn't seem to actually care about the 25th anniversary of one if it's most popular games of all time, as the Nintendo Japan and Nintendo America Twitter accounts haven't even mentioned the anniversary. Hopefully they'll acknowledge the game in some form, maybe with a discount on the Virtual Console game.
Much to the disdain of Square Enix, who has labored on the game for quite some time, retailers have sold early copies of Final Fantasy 15 ahead of the game's November 29 simultaneous worldwide launch. As a result, the devs promise to do everything they can to block and remove all early and leaked gameplay footage to prevent spoilers.
One of the major milestones for Final Fantasy 15 was ensuring that the game released for every region in the world at the same time, which is an incredible feat for any publisher. Now that the team has not only mastered the final game but also locked down the simultaneous worldwide release, Square Enix is happily looking forward to the game's launch.
Sadly, many retailers in certain regions like the United Arab Emirates are selling early copies of Final Fantasy 15. Game Director Hajime Tabata is asking anyone who has an early copy not to upload footage, and pledges that he will do everything in his power to block the early footage that pops up online: "We will also do everything in our capacity to prevent unauthorized footage from appearing online. We would also like to ask anybody that has obtained an early copy of the game to be respectful to those that are looking forward to the official release and to not spoil the surprises for everyone," Tabata said in a prepared statement.
After a decade of waiting, fans will be able to enjoy Final Fantasy 15 in just eight short days. To prepare gamers for their epic journey into the magical world of Eos, Square Enix has dropped a new primer trailer that highlights the main points about their massive new RPG adventure.
Here at TweakTown we've extensively covered Final Fantasy 15 in the attempt to shed more light on the huge game, and if you've kept up with our coverage, you probably already have a great idea of what the game is about. Even still, it's great to see Square Enix roll out this kind of "101 Trailer" to break the game down into easily digestible chunks.
The video highlights basic features and content found in the game, setting up the storyline, the quests and adventures, gameplay mechanics like dialogue and action-based combat and magic, and even showcases the recreational content like fishing and the like. Keep in mind the game will be absolutely massive, clocking in at some 200 hours to completely master.