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One of the great things about Elite: Dangerous is the commitment that the developer, Frontier Developments, has when it comes to continuing to expand the galaxy. Sure, it didn't quite release with everything under the sun, but it's getting it in slow and deliberate expansion packs. The next one, an Engineers expansion, is entering beta starting the first week of May.
Just like the name would imply, this expansion adds in a new career field, the engineer, which are being described as shifty-eyed technical experts that work behind the scenes, in a secretive way to improve and tune ships to their maximum potential. But mostly it's going to add in a new crafting mechanism and a loot system. You'll eventually be able to modify nearly any stat of an item. Beta testers will get a chance to take it for a spin first, of course,
That is available for Horizon's season pass holders, but they will have version 1.6 that's coming to all players, even those that still don't want to slam, or land with menace, into planets. 1.6 is going to have a completely revamped mission system that, while not detailed in full, should please players as it's been modeled from player feedback. 1.6 will enter a closed beta at the same time that 2.1, or Engineers, does.
The Minecraft phenomenon is just as strong today as it was back in 2011--arguably even more so--and continues its trend of titanic sales across the globe, raking in an astronomical 10,000 copies sold with every passing day.
According to a new write-up in the New York Times, the mega-blockbuster block-based indie hit Minecraft sells 10,000 copies a day. No, really. Ten thousand copies a day. Since we know that Minecraft retails for about $27 on PC, a quick bit of math reveals that Microsoft pulls in $270,000 every day just from this single property.
"Today Minecraft costs $27 and sells 10,000 copies a day. (It's still popular across all age groups; according to Microsoft, the average player is between 28 and 29, and women make up nearly 40 percent of all players)," the NYT wrote in the report.
Although Gears of War 4's release date was only just announced, the devs at The Coalition are already planning ahead with Gears of War 5. But there's a chance the franchise could be put on hold if the latest game tanks in sales.
Like any of gaming's Big Three, Microsoft wants its first-party IPs to be safe bets. Nintendo has Mario, Sony has Uncharted, and Microsoft has Gears of War (as well as Forza and Halo). It's pretty much a given that Microsoft will always pump out new iterations of these first-party blockbusters, but what happens when the sales falter? If Gears of War 4 is a huge flop, there's a chance the series could fall into that dreaded state of games limbo.
"One of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one," Coalition dev Rod Fergusson told DigitalSpy. "That's made it easier to design moving forward. In the past, when we were doing Gears 1, Gears 2 and Gears 3, there was a lot of doubt, we didn't know whether there would be another one, so we just had to get everything in right now. Here, we're able to look at it, recognise a great idea that doesn't quite fit right now, but it'll fit in the next one. It's made it a lot easier."
The last chapter in From Software's epic Souls franchise is already a rousing success across the board, pulling in over half a million sales on Steam alone.
Dark Souls 3 has smashed sales records and is now the fastest-selling PC release in the history of the franchise. According to figures published by SteamSpy, as of April 13 Miyazaki's tortuous medieval epic has sold 528, 435 copies on Steam since its release. That's over half a million sales in just three days time. Doing some simple math and multiplying the game's cost with the copies sold, we see that Dark Souls 3 has earned a whopping $31.7 million dollars.
Despite reports of Dark Souls 3 being plagued by a game-breaking bug, the new RPG has also broken the record for the most concurrent Steam players after release, dethroning Dark Souls II. Since it's the last game in the triumphantly popular Souls series, tons of gamers want to get in on the action and experience From Software's send-off to the franchise.
The closed beta phase for Mirror's Edge Catalyst will start on April 22, running for five days, and ending on April 26.
The news comes directly from Electronic Arts and DICE, who both released a new developer diary for Mirror's Edge Catalyst, which focuses on the Social Play side of the game. In Mirror's Edge Catalyst, gamers will be capable of creating their own Time Trials, with the challenging Dashes designed by DICE.
You can place Beat Location Emitters around the city of Glass so that your friends can try out their free running skills and beat your times.
NVIDIA has just released a new hot fix GeForce driver that adds official support for the new open beta of DOOM.
Unfortunately, there's no support for NVIDIA's SLI technology - and no support for multi-GPU setups, period. This is what makes me so mad, guys. The id Tech engine doesn't seem to like multi-GPU setups, because - well, reasons.
The new hot fix driver can be downloaded from here, with the changelog found below:
This is GeForce Hot Fix driver version 364.96 that addresses the following:
- Support for DOOM Open Beta
- GFE may show the following error if launched without a network connection: "GeForce Experience encountered an error and must close"
Fallout 4's new Wasteland Workshop DLC doesn't play nicely with some of the game's must-have mods, but luckily there's an easy fix. We'll show you how to get everything back in tip-top shape so you can make epic arenas and paste neon signs all over your settlements.
When Fallout 4's $4.99 Wasteland Workshop DLC launched on Tuesday, it caused a lot of problems for PC players who loaded up their games with mods. The DLC causes severe incompatibility issues with mods built on the hugely popular Settlement Keywords framework. Amazingly useful mods like Homemaker, OCDecorator, NX Pro Farming and Snap n' Build override the Wasteland Workshop's added items, pretty much disabling the DLC.
So in order to get access to Wasteland Workshop content, users had to disable Settlement Keywords and all the mods associated with it, causing a pretty big blow to their saves. Now there's an easy fix--all you have to do is download this Wasteland Workshop Homemaker and Settlement Keywords Patch, install it with the Nexus Mod Manager, and you'll be in tip-top order.
The best horror games in the genre don't rely on any one element to keep you engaged and interested. Instead it's a combination of discrete factors that prove to keep your heart and mind racing, fearful of the shadows before you despite it being merely a video game. And the true outliers that really amaze will have stories and perhaps even dialogue written by professionals that are able to craft stories in ways that excite and scare on both the more obvious and the deeper, subtle levels. In fact, it's what's left to the imagination that can be even more terrifying.
Clive Barker's Undying is, and was, an outlier of a game, one that belied expectations but still only managed a cult following (how appropriate). Strangely, DreamWorks and EA had a winning combination here, with a plot that's better than most current horror movies and games with action that's sufficient, if a bit simple at times. But overall it's a game worth playing, and definitely worth playing again.
You're invited to go see an old friend, but find him sick in bed and surrounded by supernatural occurrences. You might have thought you were brought in to help ease him into the other side, but no, your job is to explore the strange incidents that have been plaguing his estate, incidents that are likely to be fairly eerie, despite the age of the graphics engine. The whole story unravels in a logical way, having you explore a chilly mansion filled to the brim with magical mayhem just waiting for you to trigger it. It plays like a book, that is, the story is at the forefront. And it's awesome.
Dambuster Studios is still going to be bringing Homefront: The Revolution to the rest of the gaming community, arguably the fringes, with native OS X and Linux compatibility at some point, though it'll be prioritized after it arrives on Window first. Which is after it arrives on consoles.
Homefront: The Revolution was originally going to be released on all platforms right from the start, but instead the developer has decided instead to concentrate on ensuring that the console versions, and the Windows version, are better optimized instead of diverting resources to the other versions. This, though disappointing for those that would like to give it a chance on their Steam Machine, it also means a more dedicated team to make it the best initial experience as possible. Depending on the low-level API they choose to use for these versions, porting could take some time to be truly workable.
Vulkan could be the obvious choice for that API, though initial results with the first release show only a marginal increase in performance compared to OpenGL. Regardless of small performance differences, having it open to more platforms is only a good thing. One would hope that the far-reaching multiplayer aspect can be played persistently across all platforms. That is, letting everyone from all platforms play together.
We're still looking at a May 17th release date for PlayStation 4, Xbox One and the PC, and as it stands right now it's in the final stages of optimizations and might even have a much less problematic release than some recent games.
In preparation for the incoming DOOM open beta, Bethesda has just revealed a glimpse at all the awesome armor and item unlockables that DOOM's multiplayer has to offer, and they're pretty impressive.
According to the latest Bethesda.net post, DOOM's multiplayer is going to offer Halo-like player customization options with tons of different armor permutations to choose from.
Here's how DOOM's multiplayer progression works: you'll get EXP just from playing, and bonus EXP based on your performance--getting the most kills, saving teammates, being the game's MVP, etc. That EXP is spent on unlockables including armor sets, weapons, equipment, hack modules, and custom additions like paintjobs and the like. There's over 300 armor pieces in the game, with five base armor sets--UAC, Demonic, Bounty Hunter, Templar and Utilitarian--all of which have their own striking appearance.