TweakTown NewsRefine News by Category:
If there was a system seller back in the day for the original PlayStation consoles, it was Gran Turismo. But with E3 2015 right around the corner, news is only just breaking now that we might be introduced to Gran Turismo 7.
The founder of the Gran Turismo series, Kazunori Yamauchi, talked about the ongoing partnership between Peugeot and Gran Turismo, as well as the next game in the series: Gran Turismo 7. Yamauchi teased the release window of GT7, where he said: "we are talking about Gran Turismo, people will not have to wait so long".
Now if we rewind back to 2013, Yamauchi talked about the release of Gran Turismo 7, saying that it could be "a year or two (from 2013)". This would put it at a late 2015 launch, spilling into 2016. Yamauchi also teased that GT7 would have many more premium cars to drive, as well as saying Polyphony Digital have fixed the simulated damage and crash physics.
Konami has already pissed fans off by killing off Silent Hills, but they're coming back for more with the rumor that Metal Gear Solid 5: The Phantom Pain will feature optional microtransactions.
News of the in-game microtransactions has come from the Italian PlayStation pre-order page for the game, which says "Acquisti in-game opzionali" which roughly translates to "optional in-game purchases". IGN has also noticed this when they previewed MGS 5 last month, where in the demo they saw an option to speed up development on Mother Base with the following prompt: "Reduced time features cannot be used in offline mode".
Metal Gear Solid 5: The Phantom Pain uses the same in-game currency as MGS: Peace Walker, which is called GMP, or Gross Military Product. We could see microtransactions in MGS 5, and that's going to disappoint fans of the game.
Insomniac Games has released the first trailer to their upcoming PS4 exclusive re-imagining of Rachet & Clank, a game that will be released alongside the movie in 2016. Check out the trailer below for some very impressive in-game visuals. Rachet & Clank will be running at 1080p and at 30FPS on the PS4.
The studio is really using the power found inside of the PlayStation 4, with the new game being a "re-imagining" of the original Rachet & Clank from 2002. It has been revised so that it will fall into the storyline of the movie, with the origin story being the basis of the movie. We have updated controls, new planets, new and updated gameplay segments, all new Crank gameplay, boss fights, new flight sequences, and so much more.
There are quite a few new weapons in the game, with a new Pixelizer being a new weapon that transforms enemies into explosive 8-bit pixels. The usual favorites like the dance party-inducing Groovitron, and wise-cracking robotic bodyguard Mr Zurkon, also return. There's also an 8-minute PS4 gameplay video that you can check out above.
If you haven't upgraded from the Sony PlayStation 3 or Microsoft Xbox 360, you'll still have the opportunity to play Call of Duty: Black Ops 3. The game is expected to launch on November 6.
"However, we know that there are still some fans that haven't made the transition to the new console hardware, which is why we're happy to share that we're working with developers Beenox and Mercenary Technology on Call of Duty: Black Ops 3 for the Xbox 360 and PlayStation 3," Activision noted in a blog post.
Of course, the PS4 and Xbox One versions of the game will feature campaign, multiplayer and zombie modes, but some features will be unavailable to previous generation console owners - such as the campaign mode will support two-player - not four-player - cooperative play.
Amazon is building a development team to work on a very ambitious PC game using the latest technology available under its Amazon Game Studios gaming division, securing some of the top talent in the industry.
Amazon Game Studios is hiring staff that have worked on gigantic games like BioShock, Portal, World of Warcraft, Half Life 2, Dota 2, Left 4 Dead, Halo, Infamous, Shadows of Mordor and The Last of Us. Considering the company reportedly signed a licensing deal worth up to $70 million with Crytek, we could see Amazon's game powered by Crytek's latest graphics engine.
The developer is hiring 26 new people, where it needs to fill positions like Senior Game Development Engineer, Tools Engineer, Senior Gameplay Engineer, Lead Visual Effects Artist, Platform Engineer and Senior Graphics Engineer... just to name a few positions.
E3 kicks off next week, but we're seeing a boat load of game announcements and teases before the show, such as EA officially announcing Mirror's Edge Catalyst.
Mirror's Edge Catalyst's Senior Producer, Sara Jansson, said in a letter to fans: "Two years ago we revealed that we were making a new Mirror's Edge. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listening. Thank you for your incredible passion and your patience. I'm excited to tell you that it's paid off - by this time next week, you will have finally seen more of the game at E3".
She continued: "Mirror's Edge has always had a special place in the hearts of all of us at DICE. The first game had a lot of promise. It was unlike anything else in terms of the gameplay and style - it had a unique soul. But as much as we loved that game, we knew it could be more. So that's what we have set out to do as we introduce Mirror's Edge to a new generation".
With The Order: 1886 doing quite well as an exclusive to the PlayStation 4, developer Ready At Dawn, has some money to spend. The Irvine, California-based studio has just announced it has hired Blizzard's Chief Operating Officer, Paul Sams, as well as the expansion of its operations found in Austin, Texas.
Ready At Dawn has also said that it's in the process of finding a partner that will inject funds into the studio so that it can continue to create projects "of the transmedia IPs that we create" adds the developer. The company wrote on its official website of the news, with Ready At Dawn's co-founder and CEO Ru Weerasuriya saying: "It is never easy finding someone to take over the reins of a company after this many years, but I cannot think of anyone better suited to guide the team as we look to the future. He is one of the most accomplished, respected and experienced leaders in our industry".
Sams enjoyed a very successful run over at Blizzard, where he "played a key role in guiding the company from less than 50 employees to over 4,000 and to grow company value well in excess of $5 billion", writes Ready At Dawn. Sams was responsible for many of Blizzard's biggest games and services, such as World of Warcraft, Diablo, Warcraft, StarCraft, Battle.net, Hearthstone, Heroes of the Storm and Overwatch. Sams himself added: "Ready at Dawn is one of the best pure game developers in the industry. After 12 years, they remain an independent developer true to their craft of creating gameplay in unique and immersive worlds filled with engaging characters and experiences".
The Witcher 3: Wild Hunt hasn't even been out for a month yet, with CD Projekt Red releasing the open world RPG on May 19, but the studio has already sold a whopping 4 million copies.
CD Projekt Red took to their website to "thank the four million gamers worldwide" who purchased The Witcher 3, saying that the sales were achieved in "the first two weeks from launch". The studio continued: "Four million RPG fans spending their hard-earned money on our game is a sign that we did something right, and you can be sure that we'll harness all that positive energy and make the upcoming expansions worthy of the grand adventure that you're telling us Wild Hunt already is!"
The company added: "Until then, keep on enjoying Wild Hunt, do not forget to grab your weekly set of free DLCs, and stay tuned for constant updates and enhancement to the game we are continuously working on".
Remedy Entertainment won't be showing off its Xbox One exclusive, Quantum Break, at E3 this year. Remedy's Chief Creative Officer, Sam Lake - the face of Max Payne - has said that they are saving the game for the next big game conference: Gamescom.
Lake revealed the news during a video, which teases Remedy's 20th anniversary, where they want to see one of their biggest fans joining them in Finland to celebrate the event. We are hoping to get to Gamescom this year, where we hope to get some hands-on time with Quantum Break.
Bethesda unveiled Fallout 4 last week, with some beautiful graphics and a world that will beat the size of Skyrim considerably. But it's the news that it 'will never work' on the Xbox 360 or PlayStation 3 that should have gamers happy.
Bethesda says that Fallout 4 "looks amazing" visually, and this is thanks to the studio coding the game for the current generation Xbox One and PS4 consoles, as well as PC. This obviously means they had to leave behind the previous generation Xbox 360 and PS3, but this is for a good reason - to allow the game to look as good as it does.