Call of Duty dev Sledgehammer games plans massive studio expansions

Call of Duty dev Sledgehammer Games is expanding its workforce by 100 devs.

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Slegehammer Games is gearing up for some big projects, and plans to expand their forces to 300 developers across two studios.

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Back in the day, Call of Duty games rotated between three studios: Sledgehammer Games, Treyarch, and Infinity Ward. Every year each studio released their own Call of Duty game, adding a lot of variety to the lineup. But now that mantle falls to Infinity Ward and Treyarch. Sledgehammer is more of a support team that sits alongside Raven Software and Beenox to help flesh out the experiences, with each team working on different portions of the game. Call of Duty games have always been collaborative efforts, and this time Sledgehammer is more in the trenches.

Now Sledgehammer is massively ramping up headcount across its California and Australia-based studios to prepare for a multi-project slate. Sledgehammer is 200-strong now, but wants to add 100 people to its pool, signifying big things are on the way. It's possible the studio could be reaching outside of the Call of Duty franchise for its own games.

"Sledgehammer Games is entering a period of growth across both of our main studio locations: Foster City, California and Melbourne, Australia. We're now a multi-project studio and we're looking for a substantial number of new team embers to join us. We're looking across every discipline and various levels of seniority. It's a pretty exciting time for our studio," Sledgehammer Games chief operating officer Andy Wilson told VentureBeat.

Interestingly enough, Call of Duty's 2020 release was originally based on a scrapped Vietnam-era project from Sledgehammer Games loosely called "Fog of War." The game was apparently put on the back burner so Sledgehammer could release Call of Duty WWII. After Sledgehammer co-founders Glen Schofield and Michael Condrey left, the studio switched over to assisting Treyarch and Infinity Ward on new games.

This expansion fits perfectly into Activision-Blizzard's new four-part plan.

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In 2018, the same year Activision made a record $7.5 billion in earnings, the company fired nearly 800 employees to re-allocate more funding for game development projects. Making new games is just 1/4th of this business model, though. The rest are live services, mobile ports, and new engagement models.

So far this plan is working on amazingly well. The best thing to come out of the plan is Warzone, one of the most powerful forces in the industry right now. Warzone is not only monetizing and selling microtransactions, but it's also triggering full game sales of Modern Warfare.

Sledgehammer has yet to confirm whether or not they're making new games outside of Call of Duty. But even if they stay in CoD, that means big things are on the horizon.

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NEWS SOURCE:venturebeat.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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