Gaming in 2013
Who would've thought that 2013 was the year of technology and gaming, where we are mere weeks away from the next-gen consoles being launched? But first, let's talk about what we've seen talked about, announced and teased in the world of technology and gaming this year.
Everyone talks about mobile gaming, like it's going to be this next big thing, but the way I see it is that it's just a way for companies to make money from mobile gamers. It's not a new frontier into gaming, but something that has been here since the original iPhone. Mobile gaming only really started out with App Stores, something that has now become a staple of our mobile lives.
But, mobile devices are small, and over the last few years, we haven't seen anything new. Sure, we've seen screen sizes and resolutions continue to increase, but we haven't seen anything new. I'm talking about something that you and I haven't played, or experienced before.
We're gaming on our mobile devices at crazy resolutions like 2560x1600, and this will continue to swell right up to 4K in the near future. The problem is, current generation console games are limited to rendering the games at sub HD resolutions, usually 1280x720 or lower, and then upscaled to 720p, which is just abysmal in 2013.
PC gamers like myself, and probably you, have been gaming at higher resolutions than that for quite some time. Even 1600x1200 CRT monitors were pushing high resolutions back in the 1990's.
This year we saw the big push from the Kickstarter-funded Oculus VR, who introduced the virtual reality headset, Rift. Oculus Rift is going to be a nice breath of fresh air to the entire market, especially gaming. Even with the Development Kit at just 720p, it runs rings around anything else I've used in terms of immersion.
It doesn't matter what the next-gen consoles can do, they will never, ever match the immersion factor that virtual reality can bring to the table. And at $300, Oculus Rift is going to really shake things up.