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The Shader Difference - GeForce GTX 580 at GTX 480 Clocks - Benchmarks - Street Fighter IV

What would've happened if the GTX 480 launched at the same clocks, but with the 512 Shaders like we thought it would have had?

| NVIDIA GeForce GPU in Video Cards | Posted: Dec 9, 2010 11:22 am

Street Fighter IV

 

Version and / or Patch Used: Standalone Benchmark
Timedemo or Level Used: Built in Benchmark
Developer Homepage: http://www.capcom.com/
Product Homepage: http://www.streetfighter.com/

 


 

While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane, with the camera having freedom to move in 3D at certain times during fights, for dramatic effect. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.

 

All the characters and environments in Street Fighter IV are rendered as 3D models with polygons, similar to the Street Fighter EX sub-series Capcom produced with Arika. However, there are a couple of key differences. Art director and character designer Daigo Ikeno, who previously worked on Street Fighter III 3rd Strike, opted for non-photorealistic rendering to give them a hand-drawn look, with visual effects accented in calligraphic strokes, ink smudges and ink sprays during the fights.

 

TweakTown image content/3/7/3717_28.png

 

We already see some massive numbers under SF IV, but you can see the performance boost with the extra Shaders.

 

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