Mass Effect remaster trilogy hits 120FPS on Series X, 60FPS on PS5

BioWare's new Mass Effect Legendary Edition can hit 120FPS only on Xbox Series X, and is locked to 60FPS on PlayStation 5.

1 minute & 8 seconds read time

BioWare's new Mass Effect trilogy remaster can hit up to 1440p 120FPS on Xbox Series X, but is locked to a hard cap of 1440p 60FPS on PlayStation 5.

Mass Effect remaster trilogy hits 120FPS on Series X, 60FPS on PS5 85

Today BioWare announced new performance targets for the Mass Effect Legendary Edition. The results are particularly interesting especially for next-gen hardware. The game will have two modes: one for quality, which allows 4K visuals, and the other optimizes smooth frame rates.

The Xbox Series X can hit 4K 60FPS with quality mode enabled, but in FPS mode it can hit 1440p 120FPS with resolution scaling. The PS5 can likewise hit 4K 60FPS but drops to 1440p 60FPS with the frame rate mode ticked on. It's worth mentioning the Series X's GPU is nearly 18% more powerful than the PS5's.

Mass Effect remaster trilogy hits 120FPS on Series X, 60FPS on PS5 433

Luckily, the series can run in 1080p 60FPS on both PS4 and Xbox One. And of course the game will shine brightest on PC, where BioWare allows up to 240FPS assuming you have powerful enough hardware.

Check below for more info from EA:

Players on PC can play up to 240 fps and supporting refresh rates up to 240 Hz. Additionally, players can tweak several graphics options at any time to finetune the preferred balance of graphics and performance.

Console players can toggle between two gameplay modes at any time on all platforms:

  • Favor Quality prioritizes achieving the highest visual fidelity possible in exchange for a lower target framerate.
  • Favor Framerate prioritizes the highest framerate possible by scaling native resolution and reducing some graphical features.

The target resolution and framerate, as well as the consistency with which those targets are achieved, are highly dependent on the console.


Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

Newsletter Subscription

Related Tags