Bizarre new RPG Bleak Faith: Forsaken would make Beksinski proud

What if Zdzislaw Beksinski helped design a Dark Souls game? Then you'd have Bleak Faith: Forsaken.

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Introducing Bleak Faith: Forsaken, a new supremely weird action RPG that blends bizarre art styles, Dark Souls survival combat, and nightmarish environments.

Bleak Faith: Forsaken looks pretty intense. It's the type of game that'd make Giger and Beksinski proud, up there with the likes of Scorn, and looks like a collaboration between Guillermo Del Toro and FromSoftware. Hell I think even Bryan Fuller of Hannibal TV show fame would be impressed. The game was successfully crowdfunded on Kickstarter with $30,000 in pledges, and is described as an open-world survival-horror action RPG with some serious freaky overtones and visuals.

Horrid monstrosities straight out of Del Toro's nightmares stomp around, weird demonic ritualistic music plays in the background, and the overall visual flair is post-apocalyptic otherworldliness mixed with medieval sword-and-board mystique. We didn't get to see much combat or gameplay in the trailer, but the Bleak Faith: Forsaken is still heavily in development.

The game is being developed by Miso Vukcevic and is due out in early access in Q4 2019, whereas the final version should be released in 1H 2020 on PC. Both PS4 and Xbox One versions are planned but PC comes first.

"Bleak Faith: Forsaken is a third-person open world survival horror action RPG set in a universe you've never experienced before. Play as one of the Forsaken, the last frontier of humanity against the growing horrors of the Omnistructure. As you find yourself stranded in a faraway outpost, you must adapt in order to survive. The world won't wait for you though, you must venture into the unknown - your faith will decide your fate."

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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