Ubisoft wants to 'come back big' with next-gen Splinter Cell

A next-gen Splinter Cell is here, it's just hiding in the shadows and sneaking up to its release... I hope.

56 seconds read time

Gamers expected Ubisoft to unveil or at least tease a next-gen Splinter Cell at E3 2019, but that show has come and gone and we had nothing about Sam Fisher's new adventure.

Ubisoft wants to 'come back big' with next-gen Splinter Cell | TweakTown.com

But during ChinaJoy, Ubisoft boss Yves Guillemot talked with Chinese site GamerSky where he said: "On Splinter Cell there will be some new type of experiments, but more on different devices. We are working a lot on the brand today to come back at one point. We can't say when because as you know it takes time, but we have to find which time is right to come back ".

I loved the original Splinter Cell games and would love to see Ubisoft unleash a new Sam Fisher story, but with next-gen graphics. Splinter Cell is known for its stealth gameplay with lighting and shadows playing a large part, I'd love to see a new take on Splinter Cell with some real-time ray tracing technology infused into it.

Ray tracing could bring a totally new feel to Splinter Cell, but so could VR -- with Guillemot teasing a new VR-based Splinter Cell game exclusive for Oculus Rift and Oculus Quest VR headsets. That would also be interesting, but give me a ray tracing-based Splinter Cell, Ubisoft, and I'll be happy.

What do you think about ray tracing in Splinter Cell? Would you like to see that?

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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