Unity teams with NVIDIA for RTX-based real-time ray tracing

Unity teases the future of its engine with NVIDIA RTX real-time ray tracing partnership.

@anthony256
Published Mon, Mar 18 2019 4:25 PM CDT   |   Updated Tue, Nov 3 2020 11:49 AM CST

Unity has just announced today at NVIDIA's own GTC 2019 that it has teamed with the GPU leader where it will integrate NVIDIA's RTX real-time ray tracing technology into its future platforms.

Unity teams with NVIDIA for RTX-based real-time ray tracing | TweakTown.com

The company announced that NVIDIA's beautiful RTX real-time ray tracing technology is officially arriving in Unity's High Definition Render Pipeline (HDRP) today in preview form. It will officially be deployed out in a more optimized state to Unity customers in 2H 2019, so we should begin to see the flow-on effects of this in 2H 2019 and more so in 2020 and beyond.

Natalya Tatarchuk, Vice President of Graphics at Unity Technologies explained in a statement: "As part of our commitment to best-in-class visual fidelity graphics, we rolled out the preview of the High Definition Render Pipeline (HDRP) last year - a highly-optimized, state-of-the-art raster-based solution capable of achieving stunning graphics in real-time on consumer hardware. We built HDRP with the future in mind and today we're excited to announce that we are working with NVIDIA to adopt its RTX real-time ray tracing capabilities so we could bring this technology to all. Real-time ray tracing moves real-time graphics significantly closer to realism, opening the gates to global rendering effects never before possible in the real-time domain".

Bob Pette, Vice President of Professional Visualization at NVIDIA explained: "Until NVIDIA RTX, real-time ray tracing was perpetually on the horizon. Now millions of developers working in Unity can achieve amazing graphics with lightning speed. Unity's plug-and-play resources for developers and popularity with brands large and small make its users a natural audience to take advantage of RTX ray tracing capabilities".

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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