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Super Smash Bros. Ultimate Director does Ultimate Q&A

Super Smash Bros. Ultimate Director has answered some questions regarding the coming game

By Jak Connor on Nov 15, 2018 03:00 am CST - 2 mins, 16 secs reading time

Ahead of the launch of Super Smash Bros. Ultimate, the games director, Masahiro Sakurai has answered some questions regarding the content of the coming game.

Super Smash Bros. Ultimate Director does Ultimate Q&A | TweakTown.com

Sakurai has answered these questions on Japanese magazine Famitsu, some of the topics that have been covered are the introduction of Incineroar, Ken, Amiibo launches, trophy removals, spirits, online matchmaking, elite matches, piranha plant and how close the game is away from completion.

Just like in the last Smash Ultimate Direct, Sakurai reiterates the concentration Nintendo will be putting into the deciding factors that will determine the online matchmaking system. Sakurai says "The game is completely synchronized. Distance (between players) is a top deciding factor." The Director continues and sheds some light towards the completion of the game and Adventure Mode, "I'd like to write more about Adventure Mode if given the opportunity. The ROM is already complete." In the entirety of this post you will find each the answers to each of the categories that are mentioned above.

On Incineroar:

"I've always wanted to make a pro-wrestling character! He's voiced by Unsho Ishizuka. He recorded new lines just for this game. Again, we pray that his soul may rest in peace."

On Ken:

"While he may have a lot that is different from Ryu, there are players who are sensitive to the frame. Please think of him as mostly a bonus Echo Fighter.

On amiibo launches:

"It takes about a year after making the prototype for its release, so please forgive us for the wait."

Trophy Removals:

"That was decided early on. I wanted to split the workforce more for other things. They required a lot more work than what people might think."

Spirits Implementation:

"It'll be easier to understand after playing. We'll summarize the project designs after release."

Online Matchmaking:

"The game is completely synchronized. Distance (between players) is a top deciding factor."

VIP/Elite Matches:

"The true game for advanced players, where they won't run into beginners and can brag about being placed among other merits."

Piranha Plant DLC:

"Will be available about a month or two after release."

Going Gold:

"I'd like to write more about Adventure Mode if given the opportunity. The ROM is already complete."

Jak Connor

ABOUT THE AUTHOR - Jak Connor

Jaks love for technology and more specifically PC gaming began at 10 years old, it was the day his dad showed him how to play Age of Empires on a old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of the typical FPS PC gamer, Jak enjoys the likes of a solid MMO, RPG, or a single-player linear story. More importantly, though, he holds a very special spot in his heart for RTS games.

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