Ubisoft have taken to their own blog to announce that Far Cry 5 will be featuring a custom level editor that will allow players to create and share their map designs.
The level editor has been titled Far Cry Arcade, this news was broken by lead level designer of the Arcade, Clark Davies. Davies has said that this will be most packed level designer so far.
"We've really pushed hard this time to make it a much more integral part of the Far Cry experience, and to really give it its own identity. We're going to make sure it's more visible than ever. Not just in our menus, but in the campaign itself. We're going to put arcade booths all around our campaign world in places where it makes sense. And then on top of that, there will be posters all over the game world, which will be simple portals to quick-launch you into our best featured maps."
Players that wish to join in on the Arcade experience can walk straight up to an arcade machine in-game which is located at bars and jump straight into the experience.
Davies continued by saying: "The critical thing for us is to make sure that the time players spend in Far Cry Arcade is equally as valued to them as the time that would be spent in the campaign. So we have a shared progression system to do that. All the rewards that you would normally earn in the campaign - money, items, weapons, vehicles, and so on - all of these are equally available to you in Far Cry Arcade, and vice versa. It's one profile; you take it back and forth between the game modes exactly as you'd like, whenever you like. Your time is equally valued wherever you spend it."
And finished by saying: "Far Cry Arcade is also at the heart of Far Cry 5's PvP multiplayer, which we sampled in Beach Brawl, an 12-player team deathmatch map set on a surreal beach filled with shacks and ruins to hide in, and dominated by huge rusting cannons and gigantic Buddhist statues straight out of Kyrat. Like other maps, this one offered a creator-set selection of loadouts geared for stealth, sniping, or assault, and the ATVs and technical trucks at either end were a chance to pile in and rush the enemy team slightly more effectively than if we'd been on foot. Climbing up to sniper perches or hiding underwater to surprise enemies was immensely fun, and deadly wolves, bears, and wolverines kept us on our toes by occasionally charging onto the battlefield and attacking the nearest player."
For more information visit the official Ubisoft blogpost here.