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CS:GO's new Survival mode sounds like Battlegrounds

Battlegrounds infects CS:GO with their new Survival mode.

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Battlegrounds is in the headlines for all the right reasons, it's not just one of the most-played games of 2017, it is Game of the Year to many millions of people like myself who have more than gotten their money's worth.

Valve has been long-established in the first-person shooter scene with the likes of Half-Life, Team Fortress, and Portal - but their eSports giant in CS:GO has made them the center of a lot of the eSports world from the very beginning. CS:GO is having their playerbase affected by the snowballing effect of PUBG, so it should come as no surprise to hear there could be a Battle Royale-like game mode coming to CS:GO.

The rumor of Survival Mode is coming from the Valve News Network, where they've noticed in some of the CS:GO patches dating back to even May 2016, were references to all sorts of PUBG-like content for CS:GO.

VNN noticed references (in their video above) of content and features that aren't found in CS:GO right now, including compound bows, unarmed combat, light and heavy armour, supply crates, parachutes, drones, breach charges, adrenaline shots, sonar, beacons, new grenades, night vision goggles, an as yet unreleased island map, and loads of references to "survival", reports VG24/7.

I for one, would freaking love to get Valve into the Battle Royale game mode... what do you think?

CS:GO's new Survival mode sounds like Battlegrounds | TweakTown.com

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Gaming Editor

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Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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