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Dying Light axed on PS3, Xbox 360, now on Xbox One, PS4 and PC only

Techland announces it will not be releasing Dying Light on the Xbox 360 or PS3, with it only hitting current-gen consoles and PC

Anthony Garreffa | Oct 28, 2014 at 09:10 pm CDT (1 min, 13 secs reading time)

With the 30FPS and low-res debacle causing outrage amongst gamers, Techland has just announced it has cancelled the Xbox 360 and PlayStation 3 versions of its zombie survival game, Dying Light, which will now be exclusive to current-gen consoles, and the PC.

Dying Light axed on PS3, Xbox 360, now on Xbox One, PS4 and PC only | TweakTown.com

The developer said that the previous-gen versions were compromising the "core version of Dying Light", adding that it had spent the past three years of development on Dying Light "making sure that all the features of our game add up to create a truly next-gen experience". The developer continued: "Much of this 'next-gen feel' is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars - such as the player-empowering Natural Movement, threefold character development system, and vast open world - are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms".

"After thorough internal testing" the developer decided to axe the Xbox 360 and PS3 versions of the game, so that players will receive "the full and best experience regardless of the platform you play on". Dying Light was meant to be released before the end of the year, but was delayed until February 2015.

Last updated: Dec 6, 2019 at 02:46 pm CST

NEWS SOURCE:polygon.com
Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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