AMD's Mantle tech used for RTS game, allows 5,000 on-screen units

AMD's Mantle technology isn't just good for first-person shooters, but it allows insane amounts of units on-screen at once in RTS titles.

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We know that by leveraging AMD's so far impressive Mantle technology, DICE can squeeze up to 45% more performance out of Battlefield 4. But with a gaming market focused on first-person shooters (FPS), what can AMD's technology do for other genres, such real-time strategy (RTS) games?

AMD's Mantle tech used for RTS game, allows 5,000 on-screen units | TweakTown.com

Well, there's a game called Nitrous, which uses AMD's Mantle programming tool to speed up the communication between the CPU and GPU. This increase in communication sees the on-screen unit count climb from the usual 50-70 units, to around 5,000 units. These 5,000 units aren't just mindless pieces of robots on your screen, but they can be AI- or physics-driven entities.

Dan Baker, Oxide founder and previous Graphics Lead on Civilization V, has said: "It's a difference of at least an order of magnitude. Take the most complex scene you've ever seen in StarCraft II and multiply it by 10."

NEWS SOURCE:engadget.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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