Report: Subnautica 2 success triggers bonus clause, Krafton to pay up to $250 million to Unknown Worlds developers

Krafton management will likely be bound by law to pay a hefty $250 million bonus to Unknown Worlds following Subnautica 2's megaton early access success.

Report: Subnautica 2 success triggers bonus clause, Krafton to pay up to $250 million to Unknown Worlds developers
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TL;DR: Subnautica 2's exceptional sales have reportedly triggered a bonus clause from Krafton, potentially awarding Unknown Worlds up to $250 million.
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Subnautica 2's stellar launch sales have reportedly triggered a bonus that will award developers at Unknown Worlds up to $250 million, as per an acquisition contract signed in 2021.

Report: Subnautica 2 success triggers bonus clause, Krafton to pay up to $250 million to Unknown Worlds developers 7

Years ago, PUBG giant Krafton bought Subnautica dev Unknown Worlds for half a billion dollars. Included in that buyout deal was a clause that Krafton would pay $3.12 for every $1 earned in excess of $69.8 million across any given month. Krafton laid off Subnautica 2's leadership team, laying off management, leading to a lawsuit that eventually reinstated the developers to ensure they have a fair shot of hitting the bonus target.

Now it appears that target has been hit thanks to Subnautica 2's release. Sources tell The Korea Economic Daily that the developers at Unknown Worlds have indeed broken the earnings threshold and triggered the bonus. It's unclear how much Krafton will have to pay, but the clause is for up to $250 million, which is 35% of Krafton's annual operating profit, the KED notes.

Report: Subnautica 2 success triggers bonus clause, Krafton to pay up to $250 million to Unknown Worlds developers 1

The news isn't exactly a surprise. Subnautica 2 has beaten expectations by all accounts, having such a rapid multi-million sales launch that lead to 2 million copies being sold in 12 hours, and then eventually leading to 4 million sales in 5 days.

Subnautica 2's performance is indicative of a die-hard audience of enthusiast gamers that were likely a big focus behind Krafton's acquisition of the studio. It's also reflective of the trend of gamers being more willing to buy and try early access games to feed an ever-growing appetite for interactive software.

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News Source:ign.com

Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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