Intel is working on the holy grail of frame generation: AI-generated and no input latency

Frame Generation has quickly become one of the most game-changing PC gaming technologies in recent years, and Intel is working on a no-latency version.

Intel is working on the holy grail of frame generation: AI-generated and no input latency
Comment IconFacebook IconX IconReddit Icon
Senior Editor
Published
1 minute & 30 seconds read time
TL;DR: Intel's research paper introduces G-buffer Free Frame Extrapolation (GFFE) for low-latency real-time rendering, aiming to improve frame generation without added latency. Unlike traditional methods, GFFE uses frame history for extrapolation, enhancing performance, and integration. It achieves results comparable to existing methods, potentially offering a smoother gaming experience.

'GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering' is a new research paper published by Intel engineers on GitHub. The detailed report describes how Intel is looking to create a version of frame generation, as seen in DLSS 3, FSR 3, and Intel XeSS 2, "without introducing additional latency."

Sony's Horizon Forbidden West supports DLSS 3 Frame Generation, image credit: PlayStation Studios.

Sony's Horizon Forbidden West supports DLSS 3 Frame Generation, image credit: PlayStation Studios.

Technology like DLSS 3, a GeForce RTX 40 Series game changer, uses AI hardware to generate new frames and boost in-game performance. However, frame generation can cause noticeable lag without the latency reduction that naturally comes from rendering a game natively at 150 FPS.

This is why DLSS 3 works alongside NVIDIA Reflex to help improve latency and deliver a smoother, more responsive experience. Intel's new approach to frame generation is slightly different because it is not precisely frame generation but frame extrapolation.

At its most basic level, DLSS 3 Frame Generation takes data from two previously rendered frames, analyzes it, and then uses a sophisticated AI model to create (see: generate) a new frame and insert it between the two business-as-usual frames. Even though the result isn't perfect, the generated frame is only on screen for a short time, making it hard to spot any glaring difference.

The cost is latency; again, Reflex mitigates that when it comes to DLSS 3. Frame extrapolation is different because it uses a rendered frame history to generate new ones. Without looking at different frames to develop a new one and then inserting it into the rendering pipeline, frame extrapolation can sit directly in the pipeline without the need to access previous frames and things like motion vector data.

Of course, with less "data," quality becomes the stumbling block, which is where AI comes in. Extrapolation is not a new technology; however, Intel's GFFE method apparently "achieves comparable or better results than previous interpolation and G-buffer dependent extrapolation methods, with more efficient performance and easier integration." And it's not that far off from becoming a reality.

Photo of the MSI GeForce RTX 3060 Graphics Card
Best Deals: MSI GeForce RTX 3060 Graphics Card
Country flag Today 7 days ago 30 days ago
- $317.69 USD
Buy
- $399.99 CAD
Buy
-
- £322.93
Buy
- $317.69 USD
Buy
* Prices last scanned on 3/6/2025 at 11:25 am CST - prices may not be accurate, click links above for the latest price. We may earn an affiliate commission from any sales.

Senior Editor

Email IconX IconLinkedIn Icon

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

Related Topics

Newsletter Subscription