E3 2016 - Furthering its plan of integrating console and PC, Microsoft Head of Xbox Phil Spencer has made it known that keyboard and mouse support are on the way for Xbox One.
"I keep talking about it in the press and my platform team keeps shaking their head, because they... Truthfully in our dev kit modes now keyboard works, mouse support is a little bit further away," he said, explaining how Play Anywhere will work. "I say it because I know it's not years away, it's more like months away, but we don't have an exact date yet."
Spencer also said he hoped gamers would play PC-centric games on their console as a result of the support.
E3 2016 - Microsoft has been on a roll when it comes to hardware, announcing the new beefy Xbox Scorpio console with 6TFlops of performance - and ready for both 4K and VR gaming. But the company has just sliced the price of the Xbox One down by another $20, too.
Just two weeks ago Microsoft dropped the price of the Xbox One to $299, and now the company has done it again, dropping the price to just $279. The $299 promotion was for a "limited time" and by limited time, they must have meant - after that limited time, we'll just drop it lower than that, permanently. The basic 500GB Xbox One bundle is now $279, with Microsoft most likely dropping the price to remove any remaining inventory of the Xbox One before the refreshed, more powerful Xbox One S console drops later this year... for $299.
The new $279 price on the Xbox One runs through to October 1, but once the Xbox One S is out, you probably won't want to buy the current Xbox One. The Xbox One S is 40% smaller, has an internal power brick, supports 4K video, and HDR gaming.
We have a detailed look at the new Xbox One controllers unveiled at E3 2016 as well, with the company announcing an Xbox and Windows 10 cross-buy platform. Xbox Scorpio will be capable of 4K at 90FPS, and powered by an unknown AMD system-on-chip.
E3 2016 - Microsoft announced its new super-powered Xbox Scorpio during E3 2016, with the new console being both 4K and VR-ready. Microsoft boss Phil Spencer said that the company could've shipped a next-gen Xbox this year, but it would not have been 4K-capable.
Spencer said during an interview with Eurogamer: "We could have done a new update this year. We actually looked at it. We went all the way to, we had the spec in front of us, should we ship something that's less than Scorpio this year, but in truth you can't do a true 4K console this year. And I just didn't think anything between what is effectively a 1080p console and the 4K console, like, from a consumer television standpoint there's nothing in the middle. So let's go focus on 4K and next year was the right year to do that".
He continued talking about the hardware inside of Scorpio, saying that it would not have been possible to have a true 4K-capable console with all of the right hardware this year. Spencer said: "Balance in the design of the system is really important. So when you think about the CPU and the GPU that are on the SOC, the optical disc drive and the speed of that, which we haven't talked about too much, but I'll just say that, the speed of RAM, all of these things when you're designing the system, making sure they're all in balance, so one piece doesn't get overpowered relative to the other, or you've got a lot of GPU but you're not able to feed all of the assets to it out of the RAM fast enough, all of those things were critical for us when thinking about the design. All of this is why we picked the design point we did of 4K and the date we did. Like I said, we looked at other designs that might be coming earlier, and we don't think they really delivered on a full point".
E3 2016 - Microsoft's update to their gaming console known as Xbox Scorpio is packing some serious horsepower, with 6TFlops of GPU performance, an 8-core CPU and more. But what about the VR side of things?
According to Xbox General Manager of Game Publishing, Shannon Loftis, Project Scorpio will allow developers that are working on VR games to hit at least 90FPS. During an interview with Geoff Keighley for the YouTube Live E3 coverage, Loftis explained: "The more power you can put behind your VR rendering, the more you can ensure that 90 frames per second synchronicity, the better experience a game developer can create. We're super excited about it".
Oculus and HTC require 90FPS for fluid VR gaming, and even the PS4 will be pushing 120FPS on the PlayStation VR headset, while hitting 60FPS on the PS4 itself. Microsoft will have to be pushing some serious numbers on the Xbox Scorpio console, but with the help of AMD and their next-gen Polaris architecture, I have no doubt that Microsoft will hit a homerun with their Xbox Scorpio console... and that's saying a lot, from me at least.
E3 2016 - Microsoft confirmed the new Xbox One S console, as well as the next-gen Xbox Scorpio console which is 4K-capable, and is ready for VR gaming, too. There were some new Xbox controllers teased, but now we have a deeper look at them with some high-res shots.
The new Xbox wireless controller that sits with the impressive Xbox One S console.
The new Xbox Scorpio should be powered by a 14nm design, while it packs 6 TFlops of performance, ready for 4K/VR gaming - and aimed at a 2017 release. AMD has confirmed that it has its semi-custom SoC in the new Xbox, but we don't know what exactly powers Xbox Scorpio, but I'd say it's a Zen/Polaris-based design.
The new Xbox One controller will be included in the package for the Xbox One S console, and here's the front of it.
E3 2016 - Microsoft announced their next-gen Xbox Scorpio console, which is capable of both 4K and VR gaming, and due out next year. But what powers Microsoft's new Xbox Scorpio? AMD tweeted earlier today that they are powering it, which is what we knew - but they tweeted some more details. We think it'll be powered by the new 14nm-based Zen APU with some Polaris GPU cores, which will make it quite the powerful console from Microsoft, which is great to see.
The official AMD Twitter account tweeted: "We're proud that @Microsoft has expanded their @Xbox One family with 2 new consoles featuring AMD's semi-custom SoCs". So now we have total 100% clarification that AMD has their technology inside of the Xbox once again, as the company powered the recent Xbox One console with its technology. With the Xbox Scorpio capable of 4K/VR gaming, I'd dare say this is a semi-custom design based on the Polaris architecture, on the 14nm FinFET process.
I personally asked AMD if they were going to have a console-based chip ready for next-gen consoles when they briefed the media on Polaris last year in Sonoma, but they were very quiet about the entire thing obviously. We've reached out to AMD for more clarification on the chip, as they've tweeted "SoC" which is a system-on-chip, not an APU which is a CPU with GPU cores. Very different things, and very different power envelopes, cooling, and more. We'll update this post when we know more.
E3 2016 - We all know that there is a new PlayStation and a new Xbox on the way, but how do game developers feel about having to make their games for yet another console? Well, according to an interview with the developers of Dead Effect 2, it's "a lot easier than attempting to provide enough settings for a wild variety of PCs in the world".
The full quote from BadFly Interactive is even more interesting, where they said: "Every developer likes to get his product on as many platforms as reasonably possible, with the best possible quality. The enhanced console versions might provide enough power to support the 4K resolution and that would be definitely great. If all we had to do was to create two performance profiles, for standard and enhanced console, we're definitely interested. It would be still a lot easier than attempting to provide enough settings for a wild variety of PCs in the world".
WCCFTech also asked them if the target framerate for Dead Effect 2 on the Xbox One and PS4 would be at 60FPS, which was confirmed, with the PS4 version of the game being equal to the PC on high quality settings, while the Xbox One version will be akin to medium settings. BadFly Interactive added: "The versions we're right now tuning and testing are graphically comparable with PC high quality on PS4 and medium for Xbox One, but we're still working and looking for a ways to improve the quality. We want to keep the game at stable 60FPS on both platforms. We were considering the idea of 30fps lock while using a better quality graphics, but we've decided that smooth action play is more important, even if the visuals will have to suffer a bit".
With E3 2016 literally right around the corner, the rumors of a next-gen Xbox console are being teased once again. According to sources of The Verge, the refreshed Xbox One console will be 40% smaller than the current model, and will reportedly include 4K support of some kind.
Now, I think a refreshed Xbox One makes sense, but I don't think it'll be enough to fight off the purported PlayStation 4.5/4K, which is a faster console. If the refreshed PlayStation arrives and can handle 1080p 60FPS (or 4K 30FPS) gaming alongside PlayStation VR... Microsoft's Xbox One console, and this new, thinner Xbox console, would be finished. But, if the refreshed Xbox is a more capable device, sporting a next-gen Polaris-based design, then Sony could find itself with improved competition from Microsoft. If we consider the upcoming Radeon RX 480 is capable of some serious horsepower with its 150W TDP and $199 price, so maybe we'll see a lower-end Polaris that would power the next-gen Xbox.
Remember that Microsoft has its Windows side of business, and it could potentially partner with Oculus and include Rift support - which will be a huge contender against the PlayStation VR that is launching later this year.
In their announcement trailer to Rise: Race the Future, developer VD-Dev teased the Nintendo NX logo at the bottom of the screen as one of the consoles it would launch on. Rise: Race the Future is a new driving game that will hit the PS4, Xbox One, Wii U, Nintendo NX, Nintendo 3DS, on the PC through Steam, Android, and iOS - yeah, that's a lot of devices and consoles.
The logo has since been removed, and we can't be too surprised at this fact, but Rise: Race the Future is dropping in the winter, so VD-Dev seems to be using a placeholder Nintendo NX logo for now, or is this the real deal? As for the game, the developer explains it as: "'RISE: Race The Future' is the upcoming racing game from the studio VD-DEV renown for their technical skills. They decided to broaden their vision through the art of a professional automotive designer, Anthony Jannarelly, famous for having penned the exclusive supercars of W Motors and for having co-funded Jannarelly Automotive".
As you can see, the Nintendo NX logo was there, and then it was blurred out. Damn.
The Xbox One isn't useful for much, as it's only capable of playing games at resolutions we used to play at back in the 90s, but hey - you can install Windows 95 to your Xbox One now.
YouTuber 'vcfan' had 'Dosbox', a virtual DOS machine app running on his Xbox, where you can run Windows 95 and other software. Not everyone can do this, as you'll need an Xbox One developer unit, but Microsoft is allowing the Universal Windows Platform (UWP) later this year, where more fun might begin.
Wake me up when I can install Windows 10 on an Xbox One, and I be excited - would you want to install a desktop OS with a working mouse and keyboard as a media machine, or something similar?