Nintendo unveiled its next-gen Switch console and handheld hybrid back in October, but there are still mysteries surrounding the NVIDIA-powered gaming console. We didn't know which accessories Nintendo would be selling, but according to a listing with Australian game retailer EB Games, we do now.
EB Games has listed three unofficial Nintendo Switch accessories by a company called @play, which include a "Starter Pack", "Starter Pack Plus", and a charging cable. We've already reported that the Nintendo Switch will use a USB Type-C port for charging, and this listing confirms that finding.
As we reported that the Nintendo Switch only has 3 hours of battery life, quick-charging with USB Type-C would be a huge benefit for gamers. The only problem is, however, USB Type-C can potentially fry devices if the cords are improperly made.
Someone has secured themselves a rare console gem, grabbing an early PS4 Neo prototype dev kit console - which is now released commercially as Sony's PlayStation 4 Pro, from United Front, which recently shut its doors in October.
United Front held an auction over the weekend, selling server hardware, office equipment, lamps, TV sets - and yeah, a PS4 Pro development kit. Reddit user kaneda2004 secured the PS4 Neo dev kit, but he found that it had 800GB of data on the HDD, but it was encrypted behind an expired DevKit license.
The 800GB of data can't be accessed, as the files are encrypted after the license expires (as they need to be renewed every 90 days, for reasons just like this). The PS4 Neo dev kit owner has reached out to members of Assembler Games, who will grab the console and try to extract the files from the HDD to see what was hidden.
Ubisoft has had some good things to say about the Nintendo Switch console, but they've also come out praising the PS4 Pro and upcoming Xbox Scorpio.
During a recent interview with Polygon, Ubisoft French Studios boss Xavier Poix said that the quicker development cycle of these consoles is a sign that Microsoft and Sony have moved into something Poix defines as evolutionary cycles, versus revolutionary cycles - something we've been doing until now. Well, except the Xbox One and PS4 were not that much better than the Xbox 360 and PS3 - whatever.
Poix said: "I think the way the home console industry is evolving is quite interesting.The main difference I'm seeing from the last generation to this new one is that the architecture has turned more into a PC architecture. No more of the PlayStation 3 being really, very specifically designed and quite hard to develop on from the start".
2016 was a gigantic year for gaming, with literally too many games to list - but it's not the AAA titles that are driving digital distribution platforms on the PC like Steam, it's the new indie games that are blowing up on Steam.
38% of all games on Steam were released this year, a number that should have you gasping - 4207 new games have been released onto Steam this year, and remember - the year isn't over yet. Last year, 2964 games were released, while in 2014 there were 1772 new games, and compared to 2013 the number of games released has skyrocked from 565 in 2013.
Valve has been working with gamers since its inception, but in 2012 the company launched its Steam Greenlight initiative that saw Steam gamers voting on which games would be submitted into the Steam store. Valve didn't need to spend so much time going through all of the games submitted, and it gives gamers a more hands-on approach with what games were approved.
Predictions for 2017? 6500+ new games released.
As we get closer to the launch of Nintendo's next-gen Switch console, we find out more information on launch games through a Twitter post by Laura Kate Dale.
Dale tweeted that her lay out for Switch software throughout the first six months of the Switch launch, with a few ports coming soon. On the launch day of the Nintendo Switch, Dale reports that there will be:
- 3D Mario (shown in the reveal trailer)
- Mario Rabbids RPG (Nintendo overseeing to ensure day one availability)
- Splatoon Port
- Skyrim (Dale says "debated by others" but insisted by her own sources)
- Just Dance 2017 ("100% locked for launch", adds Dale)
In the first six months, we should expect:
- Smart Port (Bayonetta and Cloud Amiibo same day)
- Zelda: Breath of the Wild (summer launch)
- Telltale Guardians of the Galaxy ("very near launch day, weekly eps leading to movie")
- Mario Kart 8 port (with "minor additions")
- Xenoblade X port (late summer)
- Mario Maker port
In an interview with Polygon, Tomonobu Itagaki - the designer who has worked on massively popular games like Dead or Alive and Ninja Gaiden, hasn't got the best things to say about Sony's new PS4 Pro console.
He was asked about a sequel to his latest game Devil's Third, where he wasn't certain about the hardware coming after the PS4 Pro and Microsoft's upcoming Xbox Scorpio console. He said that Microsoft and Sony are pushing out the faster consoles because of VR, because the original Xbox One and PS4 were simply not up to scratch.
Itagaki said: "We don't know what the next hardware is going to be. So, there's a high chance [Devil's Third 2] will come out on the PC. I think that the future is stormy. It's difficult to see beyond that. I'm talking about the consoles past those, past Project Scorpio. I'd like to release Devil's Third 2 on PlayStation 5 and whatever comes after Xbox One. But I don't think that's the way it's going to happen".
Nintendo have recently announced three more colour adaptations for the new 3DS XL console.
With the Nintendo platform now available in Europe, pink, white, orange and black systems have been unveiled to sources online. Subject to colour availability will depend on what region gamers are located in.
Microsoft has been talking up their Xbox Scorpio console for what feels like 30 years, but it has only been a few months - and now we have Xbox boss Phil Spencer coming out and talking about the price of Microsoft's next Xbox.
During an interview with LevelUp, Spencer said that Xbox Scorpio is a "premium console", and that it would "obviously" cost more than the current-gen Xbox One S. Spencer said: "Scorpio will be a premium console. It will cost more than S, obviously, this is how we are building it up. We have not announced the pricing yet, but want to make sure that the investment we are making in the product of Scorpio goes hand in hand with the requirement of high-end consumer and that means a higher price".
Spencer reiterated that Xbox Scorpio won't replace the current Xbox One or Xbox One S consoles and that it will compliment it in the way that it is an additional, higher-end member of the Xbox family. Spencer continued: "There is not one product that our customers come in and buy. Some people come in and buy the 500 GB Xbox One S. Many people now are now buying our original Xbox One consoles that are a really good price. There is no one product that you look at and say, 'This is the product that defines how you are doing in that market".
NVIDIA has been working with Nintendo for two years on the design of their chip inside of the next-gen Switch console, something revealed during a chat between NVIDIA CEO and founder Jen-Hsun Huang, and VentureBeat.
Huang said: "We're dedicated to the gaming market and always have been. Some parts of the market, we just weren't prepared to serve them. I was fairly open about how, when this current generation of consoles was being considered, we didn't have x86 CPUs. We weren't in contention for any of those. However, the other factor is whether we could really make a contribution or not. If a particular game console doesn't require our special skills, what we can uniquely bring, then it's a commodity business that may not be suited for us".
He continued: "In the case of Switch, it was such a ground-breaking design. Performance matters because games are built on great performance, but form factor and energy efficiency matter incredibly because they want to build something that's portable and transformable. The type of gameplay they want to enable is like nothing the world has so far. It's a scenario where two great engineering teams, working with their creative teams, needed to hunker down. Several hundred engineering years went into building this new console. It's the type of project that really inspires us, gets us excited. It's a classic win-win".
Sony added an additional 1GB of DDR3 RAM to the PS4 Pro, and now we have Crytek's Technical Director saying that it is "somewhat substantial", freeing up 1GB of the DDR5 RAM inside of the console.
Out of the 1GB of additional RAM, Sony is letting developers use 512MB of it for PS4 Pro games, while the other 512MB is used to render the interface at 4K. During an interview with Gaming Bolt, Crytek Technical Director Rok Erjavec said that the additional RAM in the PS4 Pro is benefitial for the gaming side, but also development.
He said: "The system gives us back an additional 0.5GB over thePS4, which is enough to fill in the increased requirements from things like 4K, higher quality rendering features, etc". Erjavec added: "Coming out at about a 10% increase, it can be seen as somewhat substantial relative to the base console, but mainly it's there to transparently allow for PS4 Pro-specific improvements without developers having to jump through complicated hoops".